KO2CV - 0.83
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- Steve Camber
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KO2CV - 0.83
http://www.camber.demon.co.uk/KO2CV
KO2CV083.zip
1 change :
Player data is displayed when game is paused.
Column 1 is the player status number
Column 2 is the number of fouls
Column 3 is the number of cards received.
KO2CV083.zip
1 change :
Player data is displayed when game is paused.
Column 1 is the player status number
Column 2 is the number of fouls
Column 3 is the number of cards received.
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
- Bounty Bob
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- Steve Camber
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Stainy wrote:Yeah what was 82 ??
http://www.ko-gathering.com/phpbb2/view ... 852#183852
Now get playing 0.83 and help me discover how this game works!!
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
- Stainy
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Be careful
Yeah be careful on the roads !!
- Steve Camber
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filippodb wrote:the number of fouls are wrong! It counts 2 fouls every foul! ffs!
Interesting!
I wonder why it was designed that way?
Either a simple bug, or Dino just wanted the refs to get madder twice as fast!!
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
Nice one, Steve! The game still seems to work fine for me. Must say I'm slightly confused by the erratic player status values. Does this help you understand how game play works:
player scores = 36
keeper dives&saves = 50
keeper kick = 44
player nearest to tackle=30
I know this will be a lot of information to include on screen but is it possible to include columns for goals, shots, keeper saves, and possibly assists ? I even wondered if you could incorporate the game statistics on the same screen ? Or allow the user to select a second menu ?
This extra information would definately help resolve the arguments over who "deserved" to win!!
player scores = 36
keeper dives&saves = 50
keeper kick = 44
player nearest to tackle=30
I know this will be a lot of information to include on screen but is it possible to include columns for goals, shots, keeper saves, and possibly assists ? I even wondered if you could incorporate the game statistics on the same screen ? Or allow the user to select a second menu ?
This extra information would definately help resolve the arguments over who "deserved" to win!!
- Steve Camber
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gdh82 wrote:Or allow the user to select a second menu ?
This feature is already there
Thanks for the values, I'm adding them to the big table which should assist in understanding how the game works.
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
gdh82 wrote:I know this will be a lot of information to include on screen but is it possible to include columns for goals, shots, keeper saves, and possibly assists ? I even wondered if you could incorporate the game statistics on the same screen ? Or allow the user to select a second menu ?
How do you access the second menu, Steve ? And what's the prospects of including more columns ?
- Steve Camber
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"[" and "]" cycle through the screens available when the game is paused.
Adding more columns is very easy. It's calculating the value which appears which can range from simple to near impossible.
Adding more columns is very easy. It's calculating the value which appears which can range from simple to near impossible.
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
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