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Wishlist for 'BETA 0.08'

This forum is dedicated to the new football game Active Soccer (and Throw In) by TheFoxSoft.

Moderators: TheFoxSoft, Moderators, TheFoxSoft, Moderators

Danne
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Post by Danne »

Calimero wrote:After playing some matches with the 0.071 beta, I have some small things I really would like to see changed in the next version:
1. redefine keys once in options screen, not before every match
2. change the assignment of the pgup and pgdn keys, because they are too close to the arrow keys (I keep hitting them by accident, giving away penalties)
3. less delay after a slide tackle
4. scorers names and minutes after the match
5. aftertouch on goalkeeper kicks
6. selectable shotpower on goalkeeper kicks


Great ideas all of them. Although I must say that I like the long slide tackle delay.....But Cali has a point and it could be a little bit shorter, just not as short as in KO2002. I want the possability to dive.. :lol:

I have a few other ideas.

1. Possability to select passing aftertouch off. (I hate it cause it ruins alot of passes indeliberately, and force me to slow down the passingprocess) Does anyone else except me have the same probelm?
2. No aftertouch on overheadkicks. (It just feels so unrealistic)
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Post by TheFoxSoft »

Calimero wrote:After playing some matches with the 0.071 beta, I have some small things I really would like to see changed in the next version:

glad you play the game again 8)

1. redefine keys once in options screen, not before every match

maybe for this version you can edit a txt file but if i have enough time i will create a custom keyboard design also in this version.

2. change the assignment of the pgup and pgdn keys, because they are too close to the arrow keys (I keep hitting them by accident, giving away penalties)

ok

3. less delay after a slide tackle

what do you mean about delay? You mean players take too much time to recover from a slide?

4. scorers names and minutes after the match

yes there will be some kind of match report

5. aftertouch on goalkeeper kicks

yes there will be aftertouch on goalkeeper kicks and goalkicks

6. selectable shotpower on goalkeeper kicks

ok
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Post by TheFoxSoft »

Danne wrote:I have a few other ideas.

1. Possability to select passing aftertouch off. (I hate it cause it ruins alot of passes indeliberately, and force me to slow down the passingprocess) Does anyone else except me have the same probelm?
2. No aftertouch on overheadkicks. (It just feels so unrealistic)


1. interesting i will look into this
2. definitely no! :D Seriously AT on overheadkicks are necessary because of the 8 directions limit
Danne
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Post by Danne »

TheFoxSoft wrote:2. definitely no! :D Seriously AT on overheadkicks are necessary because of the 8 directions limit


I suspected you would say that.......However it was worth a try!! :D

I actually had a plan for using unlimited directions in overheadkicks (with or without aftertouch) which would create some wonderfull OHC. However it is a little bit complicated... Not the right time to even check that idea in this stage.. :) :D
Calimero
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Post by Calimero »

Great to see we are discussing the TI gameplay again :)

Actually I would like to see aftertouch on every type of kick, maybe even including the throwin, but I wanted to start with mentioning the goalkeeper kicks :D
That idea worked fine in the KO2004 beta, although it had to be restricted to only sideways AT. Because the kicks had a certain amount of default power to the kick, giving backward AT caused the ball to end up near the other goal! :shock:
That's why I suggested to also use selectable power on goal kicks, so you can first set the power and decide to loft or dip the ball and maybe giving it some extra swerve to the left or right. The maximum reach should be when you hold the firebutton until the keeper kicks and then pull back the joystick for as long as it's in the air. The ball should end up somewhere between the circle and the opponent's box, ofcourse depending on the wind :)
The minimum reach should be when you tap the button and push the joystick forward, where the ball will end up near your last defender, travelling slowly along the surface. Depending on if the pitch is muddy ofcourse ;)

I am very confident this will work out even better than in KO2004, where I remember a night with Gerie where we had some great moments when we use the AT on the goalkeeper kicks 8)
Calimero
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Post by Calimero »

Oh, and I indeed meant that the players take too long to get up on their feet after performing a sliding tackle. This works both ways, because when the CPU tackles near the ball, I have to wait and let the ball roll away, before I can continue my run. Otherwise I will end up tripping over the CPU player's feet :P

I think it would be best the speed up the animation of the slide tackle a little bit and reduce the recovery time at the same time. If a player misses the ball, he will still be too late to catch up with the opponent. And the opponent doesn't has to stop his run, but can just continue dribbling the ball.
Maybe I just mean that players only should trip over the opponent shortly after the slide tackle, not moments after it. I just want the flow of the game to be a bit better in those situations.

I hope I described it in a way that you can work with... :roll:
Danne
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Post by Danne »

Calimero wrote:Great to see we are discussing the TI gameplay again :)

Actually I would like to see aftertouch on every type of kick, maybe even including the throwin, but I wanted to start with mentioning the goalkeeper kicks :D
That idea worked fine in the KO2004 beta, although it had to be restricted to only sideways AT. Because the kicks had a certain amount of default power to the kick, giving backward AT caused the ball to end up near the other goal! :shock:
That's why I suggested to also use selectable power on goal kicks, so you can first set the power and decide to loft or dip the ball and maybe giving it some extra swerve to the left or right. The maximum reach should be when you hold the firebutton until the keeper kicks and then pull back the joystick for as long as it's in the air. The ball should end up somewhere between the circle and the opponent's box, ofcourse depending on the wind :)
The minimum reach should be when you tap the button and push the joystick forward, where the ball will end up near your last defender, travelling slowly along the surface. Depending on if the pitch is muddy ofcourse ;)

I am very confident this will work out even better than in KO2004, where I remember a night with Gerie where we had some great moments when we use the AT on the goalkeeper kicks 8)


Yes, goalkick with sideway aftertouch only sounds like a good idea. The length you keep the button pressed can effect both the height and power. However I think this was a little bit overdone in KO2004 where you could make ridicolous much aftertocuh on the goalkicks.

Aftertouch on throw ins!???? :shock:

OK! It is friday night but are you allready drunk? :D ;)
Calimero
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Post by Calimero »

Hmm, aftertouch on throw ins is indeed a bit unrealistic :oops: :lol:
Unless there was a sudden burst of wind ;)
Danne
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Post by Danne »

Calimero wrote:Hmm, aftertouch on throw ins is indeed a bit unrealistic :oops: :lol:
Unless there was a sudden burst of wind ;)


oops.. didnt think about that.. :)
Menace
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Post by Menace »

Calimero wrote:Hmm, aftertouch on throw ins is indeed a bit unrealistic :oops: :lol:
Unless there was a sudden burst of wind ;)


I have no trouble with that.. it is possible to throw a ball so it spins afterall.. nothing unrealistic about it! =)
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Calimero
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Post by Calimero »

I appreciate the support, Dennis, but I'm not sure it would work well with throw ins. Maybe Gianluca wants to try it out, but otherwise I think it's best to skip this 'idea' of mine ;)

What I would like to see in one the next beta versions is this:
1- show a marker next to the player name that has possession (for example the sprite of the ball), so it is clear who has the ball or who touched it last
2- show kit icons next to the team names (miniature shirt and shorts in the team colors)
3- option to show a colored (maybe also dotted) tracing line for the ball during replays (for example press T on the keyboard to toggle the option on and off)
4- make the CPU AI better, so they are harder to beat.
5- multiple difficulty settings: easy, normal and hard, by boosting/lowering the skills of the CPU and/or your own team

I know that number 3 has already been done by KO2002, but I liked that option a lot and wouldn't mind it if TI 'borrowed' it :)
Number 4 is because I have the feeling that the last beta was much easier than the versions before that.
Calimero
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Post by Calimero »

One other thing I would like to see changed are the free kicks.
I think I understand how the system works, but I can't get decent shots on goal with the 0.071 beta. I used to score great goals with the freekick practice with one of the older betas. Has something changed since then?

Ironicly I scored the only goal in my last match with a free kick. It was an ugly goal, because it went in high through the middle of the goal and the keeper didn't do a thing. I did try to give it lots of aftertouch, but the bend was minimal. Maybe the aftertouch could be improved on free kicks?
And the shot power is also a bit weak if you ask me. Not just for the free kicks, but also for the normal shots in the game.

Gianluca, are you recording all of this? :D
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Post by TheFoxSoft »

Calimero wrote:I appreciate the support, Dennis, but I'm not sure it would work well with throw ins. Maybe Gianluca wants to try it out, but otherwise I think it's best to skip this 'idea' of mine ;)

What I would like to see in one the next beta versions is this:
1- show a marker next to the player name that has possession (for example the sprite of the ball), so it is clear who has the ball or who touched it last
2- show kit icons next to the team names (miniature shirt and shorts in the team colors)
3- option to show a colored (maybe also dotted) tracing line for the ball during replays (for example press T on the keyboard to toggle the option on and off)
4- make the CPU AI better, so they are harder to beat.
5- multiple difficulty settings: easy, normal and hard, by boosting/lowering the skills of the CPU and/or your own team

I know that number 3 has already been done by KO2002, but I liked that option a lot and wouldn't mind it if TI 'borrowed' it :)
Number 4 is because I have the feeling that the last beta was much easier than the versions before that.


Hey Pascal i already implemented aftertouch on throw ins :)

1,2,3 - great idea i will do it. Maybe not in this version because i want to release a 0.8 beta as soon as possible.
4 - i'm working on it
5 - i implemented something similar
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