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2. There are some typos in the names: PSV Endhoven -> PSV Eindhoven Anderlect -> Anderlecht Bayern Munchen -> Bayern München Kobenhavn -> Copenhagen ? Olympiacos -> Olympiakos ?
It seems that the correct names for the last two are København and Olympiacos. I will correct this in the Excel sheet and send it to Gianluca.
I will try to finish PSV Eindhoven tonight with real names and stats.
After that I will create a PSV team with fake names and fake stats.
I will do this by looking at famous players from the past and change or combine their names somehow
And then I should do some other CL teams I think.
Maybe it's best if I did some teams like Anderlecht, Shaktar, Levski.
I guess nobody will do them otherwise.
Gianluca, can you give a little bit more information about the way the stats will be used in the game?
First I would like to know if the stats for the keeper are used differently then for a player. For example the defence stat: for a fieldplayer a high number probably means that he is good at gaining possession when running into an opponent? And for the keeper it means he will be good at taking the ball from the feet of an oncoming attacker? And when he has a really low stat he will sometimes miss the ball completely and the attacker is left with an empty goal?
And what about agility, technique (ballcontrol?), short/long passing speed (high number is perfect speed, low number is too hard or soft?) and pressing?
I also found a small thing I forgot to do in the Excel sheet:
The Skin, Hair and Boots for the coach can't be selected with a dropdown list.
You can copy these fields from one of the players yourself, if you want to fix this.
Sorry about that, it was late when I finished the sheet
Calimero wrote:I have also been thinking about how to enter the skills as easy as possible. First I locked the header row and the first column with the player name in Excel. In that way I can scroll around and still see which player and skill I am editing.
Now I'm thinking about dividing the score for a skill in star ratings that represent a certain range: 1* = 00-39 very bad 2* = 40-54 bad 3* = 55-69 normal 4* = 70-84 good 5* = 85-99 very good Then I can quickly enter a first version of how the skills of all the players in the squad are. For example Speed=4, Shooting power=3, Shooting accuracy=5. Later on I can finetune it by choosing a value within that range like Speed=73, Shooting power=67, Shooting accuracy=91.
Does anyone else have other suggestions?
using some random number generator between these values would be perfect in my opinion. you select the attribute to be good or bad but exact value would be determined randomly
Calimero wrote:And what about agility, technique (ballcontrol?), short/long passing speed (high number is perfect speed, low number is too hard or soft?) and pressing?
KEEPER: Originally was goal keeper skill but i don't know why now it is changed It says how much skillful is goal keeper. For normal players this stat must be low.
AGILITY: not used
TECHNIQUE: not used
SHORT PASSING SPEED: 99 is fastest speed, 0 is the lowest. 99 is the best you can have (it's more difficult to be intercepted)
LONG PASSING SPEED: see above
PRESSING: How much an unselect player try to go near the opponent who has the ball.
Abyss wrote:Two questions from me: 1. The no of players in a team is fixed to 21? Can it be more? 2. What about bold players? How do we declare this?
More than 21 players? Do you have too much spare time? I think 21 is enough for the next beta.
Bold players? Maybe you can give them some extra agression? But I think you meant bald players, with no hair on their skull?
Danne already said that he will not do them for the next beta, but later.
Abyss wrote:Two questions from me: 1. The no of players in a team is fixed to 21? Can it be more? 2. What about bold players? How do we declare this?
More than 21 players? Do you have too much spare time? I think 21 is enough for the next beta.
Bold players? Maybe you can give them some extra agression? But I think you meant bald players, with no hair on their skull? Danne already said that he will not do them for the next beta, but later.
OK, let's settle to bald players
I understand that they will not be displayed graphically, but, as far as team building is concerned, shall I declare them as such (and let the game use whichever texture is available right now) or I shall declare them as, say, blond?
Abyss wrote:I understand that they will not be displayed graphically, but, as far as team building is concerned, shall I declare them as such (and let the game use whichever texture is available right now) or I shall declare them as, say, blond?
Good question Spyros.
Please declare it as Bald, i will display graphically in another way.
About number of players they are 20 per teams