KO2CV 1.19

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Steve Camber
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KO2CV 1.19

Postby Steve Camber » Tue May 10, 2016 12:35 am

New features
- "If both players agree" rule is automated for settings.
- Formation of players is constantly visible above scanner.


DOWNLOAD >HERE<


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Re: KO2CV 1.19

Postby Abyss » Tue May 10, 2016 8:15 am

I hadn't seen the evolution of KO2CV for ages (v0.92 I think?), so all the features in v1.18 we used last weekend were new for me.

Coding in high-level languages with vast resources, I can't help but feel amazed by what you have accomplished Sir Camber! It's just amazing. It's where minimalism and genius meet...
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Re: KO2CV 1.19

Postby Steve Camber » Tue May 10, 2016 8:36 am

Thanks mate!
It can take many hours to do even the simple things which would take seconds in C#. It's either a labour of love or just plain insanity, hopefully the former.
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Re: KO2CV 1.19

Postby Ely » Tue May 10, 2016 4:55 pm

Great work Camberman :)
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Re: KO2CV 1.19

Postby Torchiador » Tue May 10, 2016 5:01 pm

Insanity, of course!

thanks!!
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Re: KO2CV 1.19

Postby Torchiador » Tue May 10, 2016 5:05 pm

Hope to use it this week end in England!
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Re: KO2CV 1.19

Postby alkis21 » Tue May 10, 2016 10:24 pm

Much appreciated as always, Steve.

Steve Camber wrote:- Formation of players is constantly visible above scanner.


Great feature! I tend to unnecessarily press #4 several times during a match, just in case I switched earlier and forgot about it.

Steve Camber wrote:- "If both players agree" rule is automated for settings.


Can you please elaborate what this does exactly?
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Re: KO2CV 1.19

Postby Steve Camber » Wed May 11, 2016 7:09 am

For the A setting, if both players choose the same thing, then that's what they get. If they don't choose the same thing then they both get the tournament default (as both players didn't agree).
For the P setting, it's a free for all!
For the T setting, if both players choose the same thing, then that's what they get. If they don't choose the same thing then they both get the tournament default (as both players didn't agree).
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Re: KO2CV 1.19

Postby Freshmaker » Wed May 11, 2016 10:37 am

Finely thought out Steve. Cool :)
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Re: KO2CV 1.19

Postby Logos » Wed May 11, 2016 11:59 am

Thanks Steve!
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Re: KO2CV 1.19

Postby JohnVella » Thu May 12, 2016 2:20 pm

Nice one, Steve, thanks! I'll stick a copy on USB tonight, just in case we do end up using it at the weekend.
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Re: KO2CV 1.19

Postby Steve Camber » Thu May 12, 2016 10:41 pm

I've created a batch of 1.19 disks for the UKC, so I reckon you are good to sort out the USB version too.
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Re: KO2CV 1.19

Postby thor » Sun May 15, 2016 3:20 am

The tactic display is awesome, and the AT option will solve a problem that kept recurring in Dublin. Thanks, Steve!
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