KO2CV 1.13

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Steve Camber
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KO2CV 1.13

Postby Steve Camber » Wed Oct 30, 2013 12:25 am

New features

- Voitsberg pitch (Thanks Gianni!)
- Post match analysis now includes the final score (in case you forgot)

Download

http://home.broadpark.no/~scamber/

(thanks Freshy for the continued hosting support ;))
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Re: KO2CV 1.13

Postby alkis21 » Wed Oct 30, 2013 9:03 am

What did you use to make this field? Coincidence? I think not....
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Steve Camber
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Re: KO2CV 1.13

Postby Steve Camber » Wed Oct 30, 2013 9:33 am

:lol: :lol: :lol: The secret is out!
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Postby Freshmaker » Wed Oct 30, 2013 9:41 am

:shock:
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Re: KO2CV 1.13

Postby durban » Wed Oct 30, 2013 11:54 am

guys, as a veteran I should know this I do appreciate but...

Do we ever change the pitch in our KO2CV versions, or just the boards around the outside etc?

Just wondering if for each WC we should have a slightly different grass 'bitmap' or something?
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Steve Camber
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Re: KO2CV 1.13

Postby Steve Camber » Wed Oct 30, 2013 12:22 pm

The pitch only ever changes for game of shame I believe.
The adverts/stadium change.
The grass should be the same as before, as long as our Austrian turf supplier hasn't had his crop stolen by the sensible soccer crew.
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Re: KO2CV 1.13

Postby Torchiador » Thu Oct 31, 2013 9:29 pm

The grass is the official one, it is just a mod for the boards around the pitch!
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Re: KO2CV 1.13

Postby Torchiador » Sat Nov 09, 2013 2:40 pm

Hi there, at the world cup we noticed that the new graphic stats introduced a new bug:
in practice mode, if you quit the practice very early, the game crushes and it goes in guru meditation
it happened also in normal games, quitting early the match.
Seen that many times, during the world cup we saw amiga stations to be resat, I think that the thing deserve an investigation from Sir Bronze.
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Re: KO2CV 1.13

Postby Steve Camber » Sat Nov 09, 2013 4:55 pm

Indeed, this is unacceptable behaviour and shall be remedied by v1.14
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