KO2CV 1.12

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Re: KO2CV 1.12

Postby Freshmaker » Thu Aug 15, 2013 9:30 am

:lolo: :lolo: :lolo: :lolo: :lolo: :bow:
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Re: KO2CV 1.12

Postby Tripod » Thu Aug 15, 2013 9:35 am

I think Steve is saying that passes are impossible to count in KO2. Though maybe we could count how many times each player touched the ball, that might be interesting, too, make a list at the end of the match. Steve? ;)
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Re: KO2CV 1.12

Postby Steve Camber » Thu Aug 15, 2013 10:39 am

Well I rarely ever 'pass' the ball.

Do we just count passes using the passing mechanism, or my sort of pass where I hoof it up the field and hope I get to it first?

Number of times each player touched the ball - could be good to see. Fisher would score highly here I bet!

Anything is possible statistic-wise. we just need to be able to extract useful information from the data.
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Re: KO2CV 1.12

Postby Oliver St » Fri Aug 23, 2013 1:00 pm

Another Camber masterpiece! Great work again. Thanks!

Btw my version crashes at 24-0 when I use 6 player team mode. Do we have this well known old bug here again :lol: :lol: ?
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Re: KO2CV 1.12

Postby Steve Camber » Fri Aug 23, 2013 1:07 pm

Just stop scoring when you get to 20 ;)

Did it crash during the game or in the result screens?
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Re: KO2CV 1.12

Postby Oliver St » Fri Aug 23, 2013 11:13 pm

It crashed exactly the moment the ball crossed the line just like we experienced it with some of the older KOCV. I haven't tried it yet for a regular game though.
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Re: KO2CV 1.12

Postby alkis21 » Wed Aug 28, 2013 6:45 am

I finally had the chance to test this yesterday, and I was in awe. Thank you so much, Steve!
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Re: KO2CV 1.12

Postby Tripod » Wed Aug 28, 2013 9:24 am

On the second screen maybe add a bigger dot where the shot originated. And I hope it will include goals from 0.0 meters. I headed in a couple like that yesterday and of course they didn't show up.
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Re: KO2CV 1.12

Postby Steve Camber » Wed Aug 28, 2013 9:47 am

yes, a blob from the starting point should help here, good suggestion.
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Re: KO2CV 1.12

Postby Torchiador » Wed Aug 28, 2013 1:30 pm

Brilliant work Steve! very nice!
I didn't try it yet but the pics you posted are self-referential!

I wouldn't like to sound inappropriate but, I would love to have also something like this:

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at the end of each half time/full time... :)

And then the deep stats you have shown!
In this way you would conquer my heart definitively!
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Re: KO2CV 1.12

Postby Freshmaker » Wed Aug 28, 2013 1:37 pm

Torchiador wrote:In this way you would conquer my heart definitively!


does MariaChiara follow these forums?
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Re: KO2CV 1.12

Postby Torchiador » Wed Aug 28, 2013 3:21 pm

:D No she doesn't!
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Sv: KO2CV 1.12

Postby Freshmaker » Wed Aug 28, 2013 8:12 pm

That explains a couple of things... ;-)
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