KO2CV 1.10

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mmike
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Re: KO2CV 1.10

Postby mmike » Sun Jan 27, 2013 12:54 pm

i had no idea about that :o
is there any chance that human player can choose some of them?
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Re: KO2CV 1.10

Postby Steve Camber » Sun Jan 27, 2013 5:37 pm

The main problem is the lack of keys :)
We are already using keys 1-9 so for 10 formation keys, 1234567890 we would need a PBD toggle key which makes sense for both TeamA and TeamB, even on A6000.
Anyway, some may think that 8 formations are already enough ;)
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Sv: KO2CV 1.10

Postby Freshmaker » Sun Jan 27, 2013 6:52 pm

"some" may ;-) Come on Steve :-)
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Re: KO2CV 1.10

Postby mmike » Mon Jan 28, 2013 10:33 pm

please, please, please, please, pleeeeeeeaseeee :) blink, blink...
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Re: KO2CV 1.10

Postby alkis21 » Tue Jan 29, 2013 7:07 am

Guys, they're not worth the trouble. They're not real formations, they were probably made during testing stages and they never bothered to take them out.
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Re: KO2CV 1.10

Postby samo79 » Fri Feb 22, 2013 5:08 am

@Steve

Just found a little bug in latest CV1.11

- Go in kit design and choose new colors for your team, in my case i choose red-yellow (i tested TEAM A only for now)
- Go to the match
- Enter a new name for your team (for example i typed "ROMA"), finally press --> Done
- Now on the final screen before starting the match you should see that:

ROMA VS TEAM B (with of course the new kit you have choosed for your team)

- Now click on "Store" option
- Press QUIT to turn back at the previews screen (without any modification)

As you come back the name of the team (that you have changed manually) will be deleted changed with an empty name, and also the kit will be modified aswell (it become pink-blue in my case when originally it was red-yellow)

It's not a big issue as when you start playing the name of the team (and the colors) will turned ok, however if you can fix it would be good :-)

BTW: IS there any method to change also the player names ? 8)
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Re: KO2CV 1.10

Postby TheFoxSoft » Fri Feb 22, 2013 11:11 am

Ciao Samir, come stai??? E'bello rivederti in giro! :-)

Gianluca
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Re: KO2CV 1.10

Postby Steve Camber » Sun Feb 24, 2013 1:09 pm

Oddness! Not sure why the colours would change.
Anyway, stop messing about and doing crazy things.. of course it's going to break ;)
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Re: KO2CV 1.10

Postby samo79 » Tue Mar 05, 2013 8:57 am

TheFoxSoft wrote:Ciao Samir, come stai??? E'bello rivederti in giro! :-)

Gianluca


Ciao Gianluca, in realtà sono spesso qui anche se posto pochissimi messaggi, la malattia Kick Off è troppo dura a morire 8)
Anche a me fa piacere risentirti, com'è andata poi con il tuo remake di Kick Off ? :o

@Steve Camber

Haha plz fix it ! :8o:
Le mele a volte possono essere devastate dal colpo feroce di una tempesta, ma il tenero fascio del sole potrà sempre far sviluppare dei nuovi frutti
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Re: KO2CV 1.10

Postby TheFoxSoft » Tue Mar 05, 2013 10:26 am

samo79 wrote:
TheFoxSoft wrote:Ciao Samir, come stai??? E'bello rivederti in giro! :-)

Gianluca


Ciao Gianluca, in realtà sono spesso qui anche se posto pochissimi messaggi, la malattia Kick Off è troppo dura a morire 8)
Anche a me fa piacere risentirti, com'è andata poi con il tuo remake di Kick Off ? :o


eccolo qui!
www.activesoccergame.com
a breve la versione Android :-)
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Re: KO2CV 1.10

Postby samo79 » Thu Mar 07, 2013 6:56 pm

Molto bello, una bella evoluzione rispetto alle prime versioni del mitico Throw-In che ci desti in betatesting :)
Le mele a volte possono essere devastate dal colpo feroce di una tempesta, ma il tenero fascio del sole potrà sempre far sviluppare dei nuovi frutti

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