KO2CV 1.09
Moderators: Rodolfo, Moderators, Rodolfo, Moderators
- Steve Camber
- Mad! 7000+ poster!
- Posts: 7806
- Joined: Sat Jun 16, 2001 12:00 am
- Location: Sheffield, England
- Contact:
KO2CV 1.09
New features
- Trapfix is restricted to the initial button press. It can no longer be abused by extended holding of the fire button.
- Woodwork stat now only counts woodword hits if the ball does not go into the goal immediately afterwards.
- JFF option - Tackles off. When enabled, no player can push another one to the floor. So Cox can't flatten the incoming attackers
Download
http://go.to/ko2cv
Any problems, please let me know
- Trapfix is restricted to the initial button press. It can no longer be abused by extended holding of the fire button.
- Woodwork stat now only counts woodword hits if the ball does not go into the goal immediately afterwards.
- JFF option - Tackles off. When enabled, no player can push another one to the floor. So Cox can't flatten the incoming attackers
Download
http://go.to/ko2cv
Any problems, please let me know
--
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
Re: KO2CV 1.09
You're a star! In theory this trapfix tweak sounds like a great compromise. And thank you so much for adding my JFF suggestion! I'll report back later today. A bee stung me in my right palm two days ago but who cares! I'm going to play till it's the size of a football.
-
- Moderator
- Posts: 12557
- Joined: Sat Apr 06, 2002 12:00 am
- Location: Tromsø,Norway
- Contact:
Re: KO2CV 1.09
Can we see a picture of the bee, when it reaches it's size?
Exiting additions Steve.
Exiting additions Steve.
-----------------------------
Silver Cup 2019, LAA 2015, reigning Scandinavian Champ
Founder of FÖKOF, FAKO and The People's Lockout!
WC-Host 2014 and 2017
Il portiere è mongoloide!
http://www.yearnlydom.rocks
I'm a Norwegian boy, I make rock music
Silver Cup 2019, LAA 2015, reigning Scandinavian Champ
Founder of FÖKOF, FAKO and The People's Lockout!
WC-Host 2014 and 2017
Il portiere è mongoloide!
http://www.yearnlydom.rocks
I'm a Norwegian boy, I make rock music
Re: KO2CV 1.09
alkis21 wrote:You're a star! In theory this trapfix tweak sounds like a great compromise.
What Alkis said.
Look forward to checking out JFF option and woodwork count improvement too. I've updated the KO2CV index, a chronicle of your fantastic work Camberman!
All the goals, the stats, the stories & more from the KO2 WC 2011 - please click here
And click here for everything you'll ever need to know about KO2!
And click here for everything you'll ever need to know about KO2!
- Steve Camber
- Mad! 7000+ poster!
- Posts: 7806
- Joined: Sat Jun 16, 2001 12:00 am
- Location: Sheffield, England
- Contact:
Re: KO2CV 1.09
The trapfix was only meant to cover the situation in the initial button press. I don't think anyone wants KO2 to turn into a crappy button holding contest, but if anyone gets their kicks out of that then I could always add a JFF option to reinstate the previous functionality.
Gianni has been complaining about the woodwork stats for what seems like a lifetime, so hopefully I will get some temporary peace now (until he tries it out and suggests improvements )
The "tackles off" feature should make for some interesting games. Instead of steamrolling attackers, defenders will have to use good timing to dispossess them... or just break their legs Good training either way!
..let's hope I find myself awake at 4am again soon, the result may well be another KO2CV release.
Gianni has been complaining about the woodwork stats for what seems like a lifetime, so hopefully I will get some temporary peace now (until he tries it out and suggests improvements )
The "tackles off" feature should make for some interesting games. Instead of steamrolling attackers, defenders will have to use good timing to dispossess them... or just break their legs Good training either way!
..let's hope I find myself awake at 4am again soon, the result may well be another KO2CV release.
--
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
Re: KO2CV 1.09
Steve, call me daft but I don't understand how the new trapfix works. I don't see a difference, if I hold the fire button down I can trap the ball off the attacker's feet even 10 seconds later. I thought the 'trapping' would be disabled after a while but obviously I misunderstood. Can you explain what changed in a bit more detail?
More importantly, I am dangerously loving the 'Tackles Off' option! Can I please take back everything I said in the past about us not changing the gameplay? Watching the players stay on their feet when they'd normally fall on their faces is so wonderfully weird! Wait until others try this... I'm sensing trouble.
May I suggest a new baby?
More importantly, I am dangerously loving the 'Tackles Off' option! Can I please take back everything I said in the past about us not changing the gameplay? Watching the players stay on their feet when they'd normally fall on their faces is so wonderfully weird! Wait until others try this... I'm sensing trouble.
Steve Camber wrote:..let's hope I find myself awake at 4am again soon, the result may well be another KO2CV release.
May I suggest a new baby?
- Steve Camber
- Mad! 7000+ poster!
- Posts: 7806
- Joined: Sat Jun 16, 2001 12:00 am
- Location: Sheffield, England
- Contact:
Re: KO2CV 1.09
Tackles off.. I've only played it for about 1 minute vs the CPU. Can't wait to try it out on a human opponent
The trapfix protection lasts for one second. Beyond that if you persist in holding the button then you are 100% at the mercy of Lord Dino's original trap/slide decision logic.
The difference is much more obvious in a heated human vs human match. I've played dozens of tense games since the change and prolonged button holding is not wise. It's tougher the see when playing vs CPU, maybe as they are crap opponents.
The trapfix protection lasts for one second. Beyond that if you persist in holding the button then you are 100% at the mercy of Lord Dino's original trap/slide decision logic.
The difference is much more obvious in a heated human vs human match. I've played dozens of tense games since the change and prolonged button holding is not wise. It's tougher the see when playing vs CPU, maybe as they are crap opponents.
--
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
- Stainy
- 4000+ Poster!
- Posts: 4307
- Joined: Wed Jun 13, 2001 12:00 am
- Location: Concord,NC, USA
- Contact:
Re: KO2CV 1.09
Good stuff indeed! although I still can`t access http://go.to/ko2cv
Re: KO2CV 1.09
Here's your direct link, Darren.
I confirm that the WHDLoad slave works with this version, and so does the woodwork count.
I confirm that the WHDLoad slave works with this version, and so does the woodwork count.
Re: KO2CV 1.09
Thanks a lot Steve, great work.
JFF means Jawohl Frank Fuhrmann fouls like hell I guess. I'm shure he will not like this feature.
JFF means Jawohl Frank Fuhrmann fouls like hell I guess. I'm shure he will not like this feature.
Re: KO2CV 1.09
Cracking work Steve and really appreciate your early mornings (or is it late nights hehe) in getting this done. Having the player do a slide if the player holds it done for too long completely eliminates any chance of cheating. For me this version brings the best of both worlds. We now have the game at it's pinnacle with PBD choice, A=B too as well as the recent addition which everyone likes such as removing auto slides. The one grey area thats always existed was the unintended trap fix bug which whilst successfully erased could result in people cheating and hence the phrase 'KO2 for dummies' was coined. But now with this version, the opportunity to hold down the button has been removed, making this the most pure and fun version of KO2 ever released.
___________________________________________________________________
World Cup 2010 - 8th Place
UK Champs 2011 - Runner Up
UK Champs 2010 - Winner
World Cup 2009 - 8th Place
World Cup 2008 - 19th Place
World Cup 2010 - 8th Place
UK Champs 2011 - Runner Up
UK Champs 2010 - Winner
World Cup 2009 - 8th Place
World Cup 2008 - 19th Place
- durban
- Site Admin
- Posts: 19785
- Joined: Wed Jun 13, 2001 12:00 am
- Location: Cheshire, England.
- Contact:
Re: KO2CV 1.09
I wouldn't call it cheating as such mate.
Alkis I am with you on this, its hard to tell the difference but its definately there.
I think the problem is that we presume TRAP FIX has brought about this EVIL entity where people cheat and murder to win games, but the effect (although misused) is actually quite Subtle.
what Steve has done is remove the abusivity of the scheme, but the change is a subtle one.
I am now playing all my games without TRAPFIX, and to be honest I am not noticing the effect so much as I used to. Yes I still get the odd random SHOT and the odd random Slide, but its not as bad as I recall it being...I was probably over-seeing things in hindsight
the new trapfix seems to work similarly to having Trapfix off in my estimation, it just removes the silly SHOT/SLIDES but as I have said above I am not used to them and they are not that much of an issue anyway.
So Trapfix is now a pretty good hybrid that doesn't seem to effect the overall gameplay, hopefully this is a global view and not just my own!
Would just like to echo my thanks to Steve for his work on this (unpaid and unloved)
Alkis I am with you on this, its hard to tell the difference but its definately there.
I think the problem is that we presume TRAP FIX has brought about this EVIL entity where people cheat and murder to win games, but the effect (although misused) is actually quite Subtle.
what Steve has done is remove the abusivity of the scheme, but the change is a subtle one.
I am now playing all my games without TRAPFIX, and to be honest I am not noticing the effect so much as I used to. Yes I still get the odd random SHOT and the odd random Slide, but its not as bad as I recall it being...I was probably over-seeing things in hindsight
the new trapfix seems to work similarly to having Trapfix off in my estimation, it just removes the silly SHOT/SLIDES but as I have said above I am not used to them and they are not that much of an issue anyway.
So Trapfix is now a pretty good hybrid that doesn't seem to effect the overall gameplay, hopefully this is a global view and not just my own!
Would just like to echo my thanks to Steve for his work on this (unpaid and unloved)
No longer the only UK based Liverpool, Nottingham Forest and Crewe supporter in the whole of the KOA!!!
Re: KO2CV 1.09
alkis21 wrote:I confirm that the WHDLoad slave works with this version, and so does the woodwork count.
I'm afraid I spoke too soon. Steve, although the 'Woodwork Hits' counter in the stats works correctly, the caption that appears when the ball hits the post and goes out of bounds does not always register them. Check out this screenshot, taken early in the game when the ball hit the post and went out for the first time:
Who is online
Users browsing this forum: No registered users and 1 guest