The KO2CV Wish List: Revisited

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Steve Camber
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Tue Jun 07, 2011 6:51 am

I don't remember fixing 20, although that doesn't mean I haven't! If you say it's fixed I'll take your word for it. I never use subs so I don't pay much attention to them.

21 - I fixed this but then for some reason it didn't make it into KO2CV releases, so I was surprised to see it still there in Voitsberg. I may still be present in later releases, I keep forgetting to check! Usually amusing when the bug happens though (for the audience at least) :)
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Re: The KO2CV Wish List: Revisited

Postby alkis21 » Tue Jun 07, 2011 7:18 am

I'm almost confident that you fixed 20 a long time ago but if you can, take a look at it next time you work on the code please... or if that's not easy, let's leave it there pending verification.
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Re: The KO2CV Wish List: Revisited

Postby Torchiador » Tue Jun 07, 2011 2:17 pm

I cannot test it now, but if I remember correctly few days ago, playing with Alessandro I called a substitution, in a moment close to the end of the first extra time. I hadn't time to perform the substitution and we had the half time. at the beginning of the second half extra time, the sub has been forgotten so I lost my chance to perform the substitution.
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Tue Jun 07, 2011 4:49 pm

I'd really like to totally rewrite the substitution system, then all these matters would be addressed together. I just never seem to get the time for this larger task!
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Re: The KO2CV Wish List: Revisited

Postby Bounty Bob » Tue Jun 07, 2011 9:20 pm

Slacker! :lol:
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Tue Jun 07, 2011 11:42 pm

Bounty Bob wrote:Slacker! :lol:

:lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: The KO2CV Wish List: Revisited

Postby SimonB » Wed Jun 08, 2011 8:51 am

If you rewrote it ... would that facilitate a third substitution option for each team?
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Wed Jun 08, 2011 9:20 am

The idea of 11+2 men in the team is rather fixed in code. However, it would be possible to summon new replacement players from the archives.. but it would be a lot of work.
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Re: The KO2CV Wish List: Revisited

Postby SimonB » Wed Jun 08, 2011 3:01 pm

I'm not sure if that's a "yes" or a "I'm very busy and leave me alone!" :D
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Wed Jun 08, 2011 4:33 pm

Definitely the latter! ;)
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Re: The KO2CV Wish List: Revisited

Postby alkis21 » Wed Feb 08, 2012 11:23 am

Here's one more, not terribly important of course, but I'd love it if KO2CV had the gradual smooth-looking pause feature that Player Manager does instead of the instant freeze.
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Re: The KO2CV Wish List: Revisited

Postby alkis21 » Wed Jun 13, 2012 9:00 pm

alkis21 wrote:29. New names for division teams (Alkis)


Steve, it looks like you changed this without telling us:

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I only noticed this when Apostolos came by my place yesterday and I gave him a better team for some friendlies. How long ago did you do this? Any other changes that we should know about? :)
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Re: The KO2CV Wish List: Revisited

Postby Steve Camber » Thu Jun 14, 2012 8:32 am

viewtopic.php?f=5&t=16377

1.07 release notes

- Birmingham pitch graphics, artwork by Gianni as always.
- Penalty shootout mode now displays a record of success/fails similar to TV coverage.
- Penalty shootout practice mode now has a final score screen
- Division 1-4 skill level names have also been updated.



No other changes.. (apart from higher crossbars when I'm playing)
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18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

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