KO2- KOA Graphics

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gdh82
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Re: KO2- KOA Graphics

Postby gdh82 » Thu Mar 27, 2008 10:51 pm

Torchiador wrote:The Garry's Field of Dreams is done!
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Woohoooooo! My very own KOBRA Stadium! :gban: :gban: :gban:

I'm in KO2 Heaven right now! Image


:bow: Thanks so much Gianni - you've made a dream come true! :D
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Re: KO2- KOA Graphics

Postby Stainy » Fri Mar 28, 2008 8:00 am

Torchi! you have the adf of this?? :) :) good work
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Re: KO2- KOA Graphics

Postby alkis21 » Fri Mar 28, 2008 11:36 am

Gianni, how about a Greek version? Is that possible?
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Torchiador
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Re: KO2- KOA Graphics

Postby Torchiador » Fri Mar 28, 2008 4:22 pm

I'm glad to know that you like it! :)
@ Robocop: yes I have!

http://www.kickoff2.it/tmp/ko2fod.zip

@ Alkis: send me your preferences and I think we can work on the Greek version and WC version!
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Re: KO2- KOA Graphics

Postby Torchiador » Sat Apr 05, 2008 2:10 pm

Hello there, Today I wanted to edit the practice pitch for my KOA friends but I had a bad encounter with a strange problem:
first: the plastic pitch fbgraph4.art of KO2CV is corrupted so it is uneditable. I have already noted it during my random pitches friendlies with ALessandro, few tiles are corrupted.
second: opening a good fbgraph4.art I noticed that there aren't the vertical strips in the bitmap!!!! and If I try to add this gfx file in KO2, the strips are disappeared!!!! so no strips on plastic pitch (for the great joy of Alkis who hates those vertical strips).
I tried to load many differents fbgraph4.art from differents KO2 versions 1.2 1.4 1.6 Final Whistle but always the same problem... where are the strips?!?!?!
Since it is not simple to draw a complete set of tiles with border lines, midfield circle, penalty box I'd like to use the existent set of tiles and to draw some new if needed.
I wonder if the Guru may help me about this strange issue.

Thanks in advance!
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Re: KO2- KOA Graphics

Postby John Wilson » Mon Apr 07, 2008 12:27 pm

Torchiador wrote:opening a good fbgraph4.art I noticed that there aren't the vertical strips in the bitmap!!!! and If I try to add this gfx file in KO2, the strips are disappeared!!!!

...are you saying that if you extract the fbgraph4.art file and then re-insert it (with the same name) the plastic pitch stripes disappear?

Sorry, but I don't know what could be causing this - a palette issue maybe :?:
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Re: KO2- KOA Graphics

Postby Torchiador » Wed Apr 09, 2008 4:34 pm

If I try to open every kind of fbgraph4.art from a Kickoff disk which has got stipes on plastic pitch, I can't see tiles with streaps in the bitmap, there is just one green colour in the bitmap. If I try to insert that file in to the same disk, that stipes desappared... :?o:
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Re: KO2- KOA Graphics

Postby Torchiador » Thu Apr 10, 2008 8:56 pm

Practice pitch is done!
the graphic is not so good but it is practical. try normal pitch.
Now normal pitch seems a cheesboard and you can see when you change the zone and you can see what happen on the scanner.
enjoy!


http://www.kickoff2.it/tmp/ko2cv.zip
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Re: KO2- KOA Graphics

Postby gdh82 » Thu Apr 10, 2008 9:46 pm

Torchiador wrote:Practice pitch is done!
the graphic is not so good but it is practical. try normal pitch.
Now normal pitch seems a cheesboard and you can see when you change the zone and you can see what happen on the scanner.
enjoy!



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Nice one, Gianni! You've had to overcome some technical difficulties as well so that's doubly impressive! 8) This gives us an idea where zones begin and end so will be very useful Thank you! :)
Last edited by gdh82 on Sun Apr 13, 2008 12:37 pm, edited 1 time in total.
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Re: KO2- KOA Graphics

Postby Tripod » Fri Apr 11, 2008 7:15 am

Excellent work Gianni. As soon as I have a joystick (come on, Greek and German postal service) I will load this up.
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Re: KO2- KOA Graphics

Postby Torchiador » Sat Apr 12, 2008 9:34 pm

Glad to see your appreciation!!!
And now the second field of dreams, This one is for Steve1977
Steve... sorry for this LONG wait...

http://www.kickoff2.it/tmp/kofod2.zip

enjoy! :)
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Re: KO2- KOA Graphics

Postby Stainy » Sat Apr 12, 2008 10:00 pm

Nice one Torchi :) looks real good...


Btw.. how do yo ugo about doing this? I`ve asked you before a few times.. :idea:
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Re: KO2- KOA Graphics

Postby gdh82 » Sun Apr 13, 2008 10:34 am

Torchiador wrote:And now the second field of dreams, This one is for Steve1977


This is way koohl! I know Steve is going to LOVE this! 8) 8) 8) 8)

These personalised pitches really are fantastic Gianni, and inject the great game with some real-life KOA references!:) Do you know how many pitch files would fit into KO2CV ? Obviously, there's the four standard ones. It would be great to have a number of personalised pitches that could be selected via the JFF menu. I'll add this suggestion to the wishlist...
Last edited by gdh82 on Sun Apr 13, 2008 6:25 pm, edited 1 time in total.
All the goals, the stats, the stories & more from the KO2 WC 2011 - please click here

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