Final Whistle Competition Version - 0.2.1 Released 03-04-08

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Torchiador
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby Torchiador » Fri Mar 07, 2008 6:35 pm

Hallo Guys! just only the time to write a short post :(
I hope to back in action soon, I guess 15 days and I'll have more free time than now...
Happy to read about the Torchio tactisc! :) :) I'll try the new options soon. In this moment my PC is out too so I can't burn the disk with my Catweasel card.
My job is f**king me in this moment... but this moment soon passes :wink:
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby Abyss » Fri Mar 07, 2008 6:39 pm

John Wilson wrote:I hope that's a sarcastic 'shocked' expression - I wouldn't want to build hopes up too high :lol:


"one major new feature"


My hopes are very high John :)
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby John Wilson » Fri Mar 07, 2008 8:40 pm

Abyss wrote:
John Wilson wrote:I hope that's a sarcastic 'shocked' expression - I wouldn't want to build hopes up too high :lol:


"one major new feature"


My hopes are very high John :)

:lol: :lol: :lol: :shock:
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby John Wilson » Wed Mar 12, 2008 10:05 pm

I've just posted FW-CV 0.1.1 @ http://www.jonw.f2s.com/KO2

New features as follows:

  • KO2 'Keepers! ...this is the feature I've had most requests for.
    There is an option to enable KO2 'keepers and a sub-option to retain 'FW 'Keeper Height Judgement'.
    If this is set then the KO2 'Keeper retains the FW 'keepers judgement of 'Flighted Balls' :wink:
    You can still try and lob him of course but he's less prone to being rooted to the spot - at least he has a crack at saving them, even if they spill back into play or into the goal.
    ...oh and it's still possible to play as the 'keeper with KO2 'keeper mode on.

  • CPU Player Pace = Human Player Pace
    This gives the players on a CPU controlled team the same speed boost that human controlled players get.

I've played with this version quite a lot now and the 'keeper mods coupled with 'Torchio Tactics' make for a frantic game.

...enjoy!!

Note: I don't want to set a precedent for modifying 'keeper behaviour here (except maybe for a back-pass rule) - the 'keeper mods here are strictly transplants of original 'Anco 'Keepers'.
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby gdh82 » Wed Mar 12, 2008 10:09 pm

Excellent work John! Look forward to checking this out soon! 8)
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby lolafg » Thu Mar 13, 2008 10:13 am

:D Coooool John !!
Great option here and ,keepers back rule pass would be a great one too !!

Thank you !!
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby Abyss » Thu Mar 13, 2008 10:29 am

John Wilson wrote:I've just posted FW-CV 0.1.1 @ http://www.jonw.f2s.com/KO2

New features as follows:

  • KO2 'Keepers! ...this is the feature I've had most requests for.
    There is an option to enable KO2 'keepers and a sub-option to retain 'FW 'Keeper Height Judgement'.
    If this is set then the KO2 'Keeper retains the FW 'keepers judgement of 'Flighted Balls' :wink:
    You can still try and lob him of course but he's less prone to being rooted to the spot - at least he has a crack at saving them, even if they spill back into play or into the goal.
    ...oh and it's still possible to play as the 'keeper with KO2 'keeper mode on.

  • CPU Player Pace = Human Player Pace
    This gives the players on a CPU controlled team the same speed boost that human controlled players get.

I've played with this version quite a lot now and the 'keeper mods coupled with 'Torchio Tactics' make for a frantic game.

...enjoy!!

Note: I don't want to set a precedent for modifying 'keeper behaviour here (except maybe for a back-pass rule) - the 'keeper mods here are strictly transplants of original 'Anco 'Keepers'.


My hopes are very high John


I was right all along! :!: :shock:

This sounds fantastic!
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby samo79 » Thu Mar 13, 2008 5:22 pm

Congratulation ;-)
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Re: Final Whistle Competition Version - 0.0.4 Released 07-03-08

Postby TheFoxSoft » Thu Mar 13, 2008 8:33 pm

John Wilson wrote:I've just posted FW-CV 0.1.1 @ http://www.jonw.f2s.com/KO2

New features as follows:

  • KO2 'Keepers! ...this is the feature I've had most requests for.
    There is an option to enable KO2 'keepers and a sub-option to retain 'FW 'Keeper Height Judgement'.
    If this is set then the KO2 'Keeper retains the FW 'keepers judgement of 'Flighted Balls' :wink:
    You can still try and lob him of course but he's less prone to being rooted to the spot - at least he has a crack at saving them, even if they spill back into play or into the goal.
    ...oh and it's still possible to play as the 'keeper with KO2 'keeper mode on.

  • CPU Player Pace = Human Player Pace
    This gives the players on a CPU controlled team the same speed boost that human controlled players get.

I've played with this version quite a lot now and the 'keeper mods coupled with 'Torchio Tactics' make for a frantic game.

...enjoy!!

Note: I don't want to set a precedent for modifying 'keeper behaviour here (except maybe for a back-pass rule) - the 'keeper mods here are strictly transplants of original 'Anco 'Keepers'.


oh my God!!!! Are you telling me we have now a FW version with the ORIGINAL KO2 Keepers??
If yes this game is going to be the definitive version!
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby John Wilson » Thu Mar 13, 2008 8:49 pm

TheFoxSoft wrote:oh my God!!!! Are you telling me we have now a FW version with the ORIGINAL KO2 Keepers??

...yes :)
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby filippodb » Fri Mar 14, 2008 2:36 pm

FUCK YES!!! KO2 Keepers on FW!!!!!!!
:gban: :gban: :gban: :gban:

this is the biggest milestone on KO2 history!! I can't believe it, I'm going to play now!!
That's a pitty that almost nobody have noticed this incredible improvement, I'm going to thrash/delete all other KO2 versions, John you're a Legend!! :D :D :D
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby John Wilson » Fri Mar 14, 2008 7:55 pm

filippodb wrote:FUCK YES!!! KO2 Keepers on FW!!!!!!!
:gban: :gban: :gban: :gban:

this is the biggest milestone on KO2 history!! I can't believe it, I'm going to play now!!
That's a pitty that almost nobody have noticed this incredible improvement, I'm going to thrash/delete all other KO2 versions, John you're a Legend!! :D :D :D

:lol: :lol: :lol: :lol: :lol: :lol: :D

Thanks to Filippo and everbody else for the positive comments! I'm particularly flattered by comments from 2 guys with 5 World Championships between them.

And don't forget of course that none of this would be possible without years of patient work from one Mr. Camber :bow:

I look forward to hearing feedback after you've given the game a good thrashing :)
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Re: Final Whistle Competition Version - 0.1.1 Released 12-03-08

Postby TheFoxSoft » Sun Mar 16, 2008 12:54 am

I played few matches, the game is great and absolutely funny!
The KO2 keepers and the Optimistic tactic give you a different game much more enjoyable.
However the physics in FW is a little bit different so we have pro and cons.
PRO: You can perform long balls with a shorter range allowing you to create fantastic playing.
CONS: the standard KO2 goals are much more difficult especially due the FW teams that are poor in shooting

However my biggest corner is about 1.9 version, it seems you cannot change tactic with this version. I know 2.1 fixed this problem so i suggest to John to work on 2.1 version next time.

Conclusion:
my feeling is this FW version could be the best ever in few releases, but we already have an excellent and so improved game!

Congratulations John impressive work! 8)

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