John Wilson wrote:What I really like:
- The graphical style of the players. They really are like a 3D representation of Kick Off's original players. Other games (e.g KO2002) try to make the players too realistic and the end result is not convincing - there's no way you could make a properly proportioned human perform the skills shown by 'Kick Off Man' (KO-mo Sapiens??).
As I already told in other post i think Danne did a professional job better than some professional games
John Wilson wrote:
The Ace control system - again, very close to Kick Off
I know it's not a perfect copy of KO2 but i think i never played a game with such similar ball control
John Wilson wrote:
The crowd noise - I know some have criticised this but it sounds convincing to me.
Again, thanks Danne
I don't think people criticized it, i think they wanted just modding the sounds.
John Wilson wrote:
I'm not sure if it's coincidence but the keepers appear to tip the ball around the post when making a diving save. Much better than Fisher's efforts who tends to parry the ball back to oncoming attackers.
it's not a coincidence, glad you spot it
John Wilson wrote:What I'd like to see in future versions:
- I know you are tackling the slow menu issue but what I'd like is to be able to navigate using the joystick so there's no need to switch between joystick and mouse.
it is doable
John Wilson wrote:
Ace control method: As I've said it's a very good representation of the KO2 control system. However it doesn't seem quite as 'crisp', particularly when dribbling. It's more noticable from the 'top-down' view where it is some times tricky to trap the ball or perform quick turns. Sorry I can't be more specific - I'll have a go in practice mode and see if I can come up with more detail.
Overall it's a fantastic effort - it puts some software that gets boxed up and sold to shame.
i don't understand what you mean exactly
Thanks for your kind words