Steve Camber, I'm on my knees begging here

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Bursk
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Postby Bursk » Tue Feb 20, 2007 10:18 pm

Steve Camber wrote:I have no schedule laid out for how KO2CV / PM will develop in the future. Meeting milestones and target dates is something I prefer to leave in the workplace. The research and modifications take up a lot of my precious free time, but as long as I enjoy it then it's not a problem. I am looking forward to diving into the hidden treasures PM has to offer, armed with the tools and knowledge my KO2CV work has produced, but first I'd like to get KO2CV to a stage where I feel it's reached a certain level of completeness.

PM stats are used in KO2. The shooting stat does translate into straight kicking, although I don't think it has a direct effect on ball/goalie collision, apart from maybe being hit harder?

Even aftertouch won't be able to totally correct the shot of a very crap shooting stat, but it will of course help to a degree.

Thanks for the info. I just thought that you may have some sort of modifications list that was being ticked off as KO2CV is developed.

I've been playing a little PM recently, and you sometimes get a shot that goes off at something like 45 degrees. I can't recall ever seeing something like this in KO2, which is why I wondered about the PM/KO2 stats.

Please, take as long as you need on KO2CV before moving onto PM. Posts like mine hopefully encourage rather than discourage.
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Postby Steve Camber » Tue Feb 20, 2007 10:27 pm

Don't forget the wiki for a general list of features:

http://www.ko-gathering.com/wiki/index. ... on_version

I add a feature and 3 more appear on the list ;)

Please keep your enthusiasm as it is.. if I didn't think anyone would play an enhanced PM then I probably wouldn't ever think about modifying it!
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Postby Freshmaker » Wed Feb 21, 2007 8:46 am

Steve Camber wrote:if I didn't think anyone would play an enhanced PM then I probably wouldn't ever think about modifying it!


:yikes:
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Postby jesper » Wed Feb 21, 2007 8:41 pm

Steve Camber wrote:.. but first I'd like to get KO2CV to a stage where I feel it's reached a certain level of completeness.


v0.92 now. When you hit v1.0 there are no more excuses for not working on PM :)

How about those full match replays btw?
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The_Godfather
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Postby The_Godfather » Fri Jun 01, 2007 1:29 pm

Steve Camber wrote:Don't forget the wiki for a general list of features:

http://www.ko-gathering.com/wiki/index. ... on_version

I add a feature and 3 more appear on the list ;)

Please keep your enthusiasm as it is.. if I didn't think anyone would play an enhanced PM then I probably wouldn't ever think about modifying it!


What's the current situation on the update of PM? :D
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Steve Camber
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Postby Steve Camber » Fri Jun 01, 2007 1:33 pm

The_Godfather wrote:What's the current situation on the update of PM? :D

Nothing to report at the moment :)
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Postby alkis21 » Fri Jun 01, 2007 1:38 pm

I have to report that my knees are getting soar.
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Steve Camber
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Postby Steve Camber » Fri Jun 01, 2007 3:11 pm

alkis21 wrote:I have to report that my knees are getting soar.

It's all good practice for that night with Wonka.
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18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

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The_Godfather
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Postby The_Godfather » Thu Jun 07, 2007 12:33 pm

Do we (or better:Steve C. :wink: ) have a list of TO DO things for PM?
KO2 seems pretty ok now :D so no reason to delay PM anymore :)

8)
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samo79
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Postby samo79 » Mon Oct 15, 2007 10:09 pm

Ehm any news about the new Player Manager ?
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Steve Camber
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Postby Steve Camber » Tue Oct 16, 2007 6:49 am

samo79 wrote:Ehm any news about the new Player Manager ?

Nothing to report at the moment :)
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18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

Ask me about online KO2 :) https://kickoff2.net
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Stainy
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Postby Stainy » Tue Oct 16, 2007 11:16 am

What about now??

also KO2PC and KO2CV reportings??
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Postby Freshmaker » Tue Oct 16, 2007 11:20 am

Any update?
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