KO2CV - 0.98

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Steve Camber
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KO2CV - 0.98

Postby Steve Camber » Sun Aug 26, 2007 9:20 pm

New feature

Walls around the pitch can be activated in the KO2CV menu. No more throw-ins or corners ;)

Download

http://www.camber.demon.co.uk/KO2CV
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Postby Freshmaker » Sun Aug 26, 2007 9:24 pm

CAMBER FOR PRESIDENT!!!

NOW!!!!
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Postby gdh82 » Sun Aug 26, 2007 10:29 pm

Regular KO2 action is FAST but this is FRANTIC, especially with shots that are just wide or over bouncing straight back into play!!! :shock: :) Tests those reflexes to the max! :lol:

Back with a bang, eh Steve! 8) Another great CV achievement mate! :)

And what Freshie said too !!!
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Postby Steve1977 » Sun Aug 26, 2007 10:42 pm

Awesome! Now all I need is that PCMCIA card to get this thing on a disc! :)
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Postby Steve Camber » Mon Aug 27, 2007 8:15 am

Just a note, in this version we are back to 4 tactics with the ability to load more.
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Postby Stainy » Mon Aug 27, 2007 9:26 am

Steve Camber wrote:Just a note, in this version we are back to 4 tactics with the ability to load more.


The ability to load more the conventinal way ?
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Postby Steve Camber » Mon Aug 27, 2007 10:23 am

Stainy wrote:
Steve Camber wrote:Just a note, in this version we are back to 4 tactics with the ability to load more.


The ability to load more the conventinal way ?

Yep, just temporarily removed the 8-tactics feature, so it's back to the olde system.
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Postby BJKICET-1903 » Wed Aug 29, 2007 10:08 am

nice..thanks steve..I play this version on my real amiga(a1200)
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Postby Stainy » Wed Aug 29, 2007 1:06 pm

Now we need Torchi to design some rebound boards!! :)
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Postby Torchiador » Wed Aug 29, 2007 1:23 pm

:) right!
we have just one problem. if I draw a wall on the dawn pitch, it seems that the players run on the wall. we can have the walls on 3 sides of the pitch (up, left and right) but I suggest to keep 'trasparent' the down side of the pitch...
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Postby gdh82 » Wed Aug 29, 2007 3:20 pm

Torchiador wrote: if I draw a wall on the dawn pitch, it seems that the players run on the wall. we can have the walls on 3 sides of the pitch (up, left and right) but I suggest to keep 'trasparent' the down side of the pitch...


The crazy-but-cool walled pitch option clearly illustrates the KO2 perspective - just watch these clips...

Notice how when kicked up the ball appears to rebound AFTER leaving the pitch whereas the ball appears to rebound BEFORE when kicking down, exactly in line with the tilt of the goalposts.


Regarding the graphics, imho I'm not so sure about having walls drawn around the pitch - would need to be high and so could be intrusive? The existing invisible perspex wall is cool with me.

But I'd be excited to see if Gianni could come up with anything along the lines suggested here (maybe even include some graffitti or street art? - "Dino woz ea!" :lol:)

Steve1977 wrote: a 'street' pitch with a dark grey pitch and yellow lines for the center circle and whatnot.
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Postby Torchiador » Thu Aug 30, 2007 9:52 am

damn! watching the video, seems that the wall is really high!
As Garry said, it is better to think that there is a trasparent perspex wall :)
the idea of some street art could be interesting...
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Postby gdh82 » Thu Aug 30, 2007 12:35 pm

Torchiador wrote:the idea of some street art could be interesting...


8)

I guess there are colour/graphics contraints, but I'm already looking forward to you doing your stuff! :D


The anticipation is already starting to build!!! :) :) :)
All the goals, the stats, the stories & more from the KO2 WC 2011 - please click here

And click here for everything you'll ever need to know about KO2!

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