TheFoxSoft wrote:I say ball control.
I spent so many months only to recreate a close KO2 control and i can say i'm really statisfy with the final result. I honestly think it is the closest KO2 ball control ever and i doubt someone can do better at least until Spyros wants to program a new KO2 clone
According the trailer I saw and what everybody is saying about Throw In, It seems that you have reach a ball control close to KO2.
As I am a software engineer, I would be interested about technical stuff about that.
As I known, you could discussed with Dino at a certain time, did he gave you some tips or tricks about that?
Can you detail interesting part related to ball control, even with Snippet of code or paper you wrote If you want.