KO2CV - 0.89

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Steve Camber
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KO2CV - 0.89

Postby Steve Camber » Sun Oct 22, 2006 12:45 am

New

In single player mode, at the start of the match, the CPU Team B randomly chooses one of the 8 tactics to use. You may override this at any time using the Team B formation keys.

Auto stats. When the referee blows the whistle for half time, stats for ball possession and average goal distance appear while the players walk off the pitch.

Bugfix - Practice Mode now defaults to International skill level, instead of division 1.

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Postby filippodb » Sun Oct 22, 2006 1:45 am

In single player mode, at the start of the match, the CPU Team B randomly chooses one of the 8 tactics to use. You may override this at any time using the Team B formation keys.


this means team B tactics works now??

Auto stats. When the referee blows the whistle for half time, stats for ball possession and average goal distance appear while the players walk off the pitch.



excellent, what happened to other statistics like post and bar counter??
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Postby Steve Camber » Sun Oct 22, 2006 9:50 am

filippodb wrote:this means team B tactics works now??


Yes.

filippodb wrote:excellent, what happened to other statistics like post and bar
counter??


They will return when they are accurate. Currently, one hit can result in multiple hits being registered.
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Postby Troglos » Sun Oct 22, 2006 10:05 am

FINALLY!

Good work Camberman! :gban:
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Postby Stainy » Sun Oct 22, 2006 1:45 pm

Noticed something

I quit a half with 3:08 left on the clock.. started the 2nd half and it had 6:16 on the clock... counted down to zero

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Postby Steve Camber » Sun Oct 22, 2006 2:00 pm

Stainy wrote:Noticed something

I quit a half with 3:08 left on the clock.. started the 2nd half and it had 6:16 on the clock... counted down to zero

<img src="http://smileys.smileycentral.com/cat/3/3_8_14.gif" alt="Smashing Computer" />

From what I remember that is the way it has always worked.

I could change this if anyone can think of a good reason!
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Postby durban » Sun Oct 22, 2006 2:21 pm

Steve,

I am pretty sure that if you quit with 3:08 on the clock the second half would have 8:08 left, not 6:16

Althought I could be wrong, I am talking about the ST version here so maybe you are correct in that the Amiga gives you twice what you quit at.

However if you quit at 1:08 would it only give you 2:16 in the second half?!?!?!
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Postby gdh82 » Sun Oct 22, 2006 4:24 pm

Nice one, Steve!

Always good to see a new version of the CV! 8) Especially like the introduction of auto stats :D and look forward to further additions to this in the future :wink:

I can't see a problem with the timings btw - if you quit midway through the first half it just adds the remaining time to the second half.
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Postby gdh82 » Sun Oct 22, 2006 5:29 pm

Just a quick query about average goal distance.... is this measured in pixels ? Can you tell me the equivalent for the penalty box and half-way line ?

Thinking about it, how feasible is it to convert this distance to yards in a future CV edition ? Just be more meaningful and be nice to read after a 40 or 50 yard lob!! :lol:
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Postby Menace » Sun Oct 22, 2006 7:53 pm

gdh82 wrote:Thinking about it, how feasible is it to convert this distance to yards in a future CV edition ? Just be more meaningful and be nice to read after a 40 or 50 yard lob!! :lol:


Nope, yards doesn't make sense at all - can we have it in metrics please!


/Starts yet another yards v meters war! =P
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Postby Stainy » Sun Oct 22, 2006 9:07 pm

Steve Camber wrote:
Stainy wrote:Noticed something

I quit a half with 3:08 left on the clock.. started the 2nd half and it had 6:16 on the clock... counted down to zero

<img src="http://smileys.smileycentral.com/cat/3/3_8_14.gif" alt="Smashing Computer" />

From what I remember that is the way it has always worked.

I could change this if anyone can think of a good reason!


Oh I never knew that! :oops:
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Postby Steve Camber » Sun Oct 22, 2006 11:12 pm

The distance is in game units, which are pixels.

As an example, the pitch is 912x1392.
A goal width is 88 units.
A goal height is 28 units.
The penalty box is 192 units 'high'.

So how does that compare?
http://news.bbc.co.uk/sport1/low/footba ... 200666.stm

Shall we say that 1 unit = 10cm?
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Postby alkis21 » Mon Oct 23, 2006 12:06 am

Steve Camber wrote:The distance is in game units, which are pixels.

As an example, the pitch is 912x1392.
A goal width is 88 units.
A goal height is 28 units.
The penalty box is 192 units 'high'.

So how does that compare?
http://news.bbc.co.uk/sport1/low/footba ... 200666.stm

Shall we say that 1 unit = 10cm?


I'm scratching my head here.. there must be something wrong with your calculations.

If a goal width is 88 units, then 88u=7.32m=73.2cm =>
1 unit = 0.83cm

Which makes the field length 115.5x75.7 meters, which is a rather big field but within FIFA regulations.
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