Player Manager changes directed at Camber

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fritez
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Postby fritez » Tue Aug 02, 2005 8:19 pm

Freshmaker wrote:ffs, I'll chip in for that.


Im in too!!!

New PM version with:

-New kits
-Changed starting age
-After touch

what else do we need?

come on SteveBoy get some freetime.

Anyone else want to tip in
Last edited by fritez on Tue Aug 02, 2005 10:57 pm, edited 1 time in total.
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Steve Camber
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Postby Steve Camber » Tue Aug 02, 2005 9:02 pm

Patience ;)
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Postby fritez » Tue Aug 02, 2005 10:55 pm

Steve Camber wrote:Patience ;)


its hard when you are giving us hope!!!! :D :D :D
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Postby Robert Swift » Wed Aug 03, 2005 12:47 am

Get on with it ChaYmbers!!! :lol:
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Postby JZ » Wed Aug 03, 2005 7:10 pm

Just had a good idea, dunno if it would be feasible...

Would it be possible to make player manager 2 player?
i.e. as well as the player manager that you usually control, change one of the CPU players on your team to human control?
Can see possible problems with the mouse using the joystick 2 port, but worth a try :?
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Steve Camber
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Postby Steve Camber » Wed Aug 03, 2005 7:25 pm

Errr.. No! :lol:
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Postby JZ » Thu Aug 04, 2005 12:36 pm

fair enough :D , as I said, worth a try
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Postby Freshmaker » Thu Aug 04, 2005 2:39 pm

Mr ChaYmbers, would it be possible to somehow remove the player-engine from PlayerManager, and replace it with the KO2-engine?
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Steve Camber
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Postby Steve Camber » Thu Aug 04, 2005 3:06 pm

:roll:
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Postby SimonB » Thu Aug 04, 2005 3:14 pm

Can you add a version of Biplane as a sub game if you score more than 10 goals?
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Steve Camber
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Postby Steve Camber » Thu Aug 04, 2005 3:24 pm

Actually, that's not a bad idea!

Already got the 68000 biplane source ;)
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18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

Ask me about online KO2 :)
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Postby Freshmaker » Thu Aug 04, 2005 3:26 pm

Sorry Camber. Thought you had your back turned at me. Well, anyway, I try once more;

Mr Camber, would it be possible to somehow remove the player-engine from PlayerManager, and replace it with the KO2-engine?
-----------------------------
Jørn F.M.
Founding member of FÖKOF (and FAKO).
The Aftertouch Podcast.
Wayne's and Nick's Carreer Ender
Manager of The People's Lockout!
Il portiere è mongoloide!
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Steve Camber
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Postby Steve Camber » Thu Aug 04, 2005 3:33 pm

Erm, more likely possible to modify the existing Player Manager engine as it is just an earlier version of KO2 after all.

Adding aftertouch is not out of reach, is that the main requirement? Changing the kit colours would be an easy modification too :)

Of course, KO2 modifications currently are taking priority..
Last edited by Steve Camber on Thu Aug 04, 2005 3:36 pm, edited 1 time in total.
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SteveC - Kick Off engineer - Ranked somewhere waaaay down the list
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

Ask me about online KO2 :)

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