Player Manager with KO2 engine ?

This forum is dedicated to the original version of Player Manager

Moderators: Moderators, Moderators

User avatar
Loul
Posting is free!!!
Posting is free!!!
Posts: 139
Joined: Fri Jul 02, 2004 10:54 pm
Location: Paris, France

Player Manager with KO2 engine ?

Postby Loul » Thu Aug 05, 2004 6:05 pm

Sorry but as I'm new and as there were so may threads I m lost with the search engine.

I thought that there was a (relatively new, say less than 2 years old) project to release a modified Player Manager version working woth the Kick off 2 match engine.

Is this correct ? If yes is that project still alive or has the final game been released ?

Thanks for your help :)
User avatar
jesper
1000+ Poster!
1000+ Poster!
Posts: 1815
Joined: Tue Dec 16, 2003 12:19 pm
Location: Copenhagen, Denmark
Contact:

Postby jesper » Thu Aug 05, 2004 6:19 pm

I think many people taked about it but it never happend. Out biggest hope to realise
something like that would be Steve Camber. He is an elite hacked who recently managed
to locate the PDB code and turn in on and off in every version of the game.

Adding aftertouch to Player Manager is certainly possible. I'm not sure how hard it would
be to do it though.
User avatar
manicx
Site Admin
Site Admin
Posts: 8801
Joined: Mon Mar 11, 2002 12:00 am
Location: Athens, Hellas
Contact:

Postby manicx » Fri Aug 06, 2004 7:25 am

I agree. Surely, aftertouch can be added. Maybe, Milan will be the best place to discuss this and see how it goes...
User avatar
Abyss
Moderator
Moderator
Posts: 5914
Joined: Wed Sep 18, 2002 12:00 am
Location: Athens, Greece
Contact:

Postby Abyss » Fri Aug 06, 2004 7:37 am

We don't even have a full disassemble of the code, how on earth are we going to update the whole engine in PM? All changes up to now were in the hex hacking level, including Steve's recent PDB madness joke :)
User avatar
Vag
Newbie
Newbie
Posts: 397
Joined: Sun Jun 22, 2003 11:58 pm
Location: Athens
Contact:

Postby Vag » Mon Dec 06, 2004 9:47 pm

It is possible and I know a way...
It's not what you were thinking though.
We have discussed this in the past but I think that post does not exist any more.

There has to be a main Windows program which can launch an Amiga emulator, then Kick off 2, automatically hack and then apply the hacked teams in there! That will be only for the game itself though. For all the rest (the manager stuff), it can either do something similar using Player Manager, or everything has to be a new, PC program.

It's not that difficult as it sounds, as many people can work together. The programming of the emulator, the programming of the main program, the rom hacking, new graphics, new sounds, etc.
User avatar
filippodb
2000+ Poster!
2000+ Poster!
Posts: 2491
Joined: Wed Jun 27, 2001 12:00 am
Location: Supposed to be in Rome (but usually in Venice - Italy)
Contact:

Postby filippodb » Mon Dec 06, 2004 10:28 pm

:o tell me you're not joking please!!!
User avatar
Vag
Newbie
Newbie
Posts: 397
Joined: Sun Jun 22, 2003 11:58 pm
Location: Athens
Contact:

Postby Vag » Tue Dec 07, 2004 7:13 am

I'm not joking.

But I'm not starting this alone...
I could do the rom hacking part easily but I need to work together with a programmer that knows the language UAE is made with. Do we have the UAE source code? If we do, it will make it easier.
User avatar
Stainy
4000+ Poster!
4000+ Poster!
Posts: 4307
Joined: Wed Jun 13, 2001 12:00 am
Location: Concord,NC, USA
Contact:

source here

Postby Stainy » Tue Dec 07, 2004 8:15 am

Here`s a link to the source of uae.. not winuae

http://www.freiburg.linux.de/~uae/#download


hope this helps...
Image
User avatar
manicx
Site Admin
Site Admin
Posts: 8801
Joined: Mon Mar 11, 2002 12:00 am
Location: Athens, Hellas
Contact:

Postby manicx » Tue Dec 07, 2004 9:10 am

User avatar
alkis21
Moderator
Moderator
Posts: 15196
Joined: Wed Jul 04, 2001 12:00 am
Location: Athens, Greece
Contact:

Postby alkis21 » Tue Dec 07, 2004 11:02 am

Vagelis, this wish is as old as KO2 itself. If you succeed, I will make you a statue.
Remember, remember, the 4th and the 3rd of November
Image
User avatar
Vag
Newbie
Newbie
Posts: 397
Joined: Sun Jun 22, 2003 11:58 pm
Location: Athens
Contact:

Postby Vag » Tue Dec 07, 2004 1:37 pm

But I didn't promise anything...

In fact, if I start this project myself, it will take 2 years to finish.
I know how to do everything, except I know Visual Basic and not Visual C++ or whatever language UAE is using. Also, I will need all the help I can get from people here, that I know they want to help.

It doesn't have to be a Kick off 2 manager game. It can be an enhanced Kick off 2, or a Kick off-Kick off 2-Goal compilation for example.
It can also be a multilingual Kick off 2. Or a mixture of the Amiga and the Atari version of Kick off 2. We can do whatever we want, since it will be a new PC program that uses the Amiga roms.

If anyone wants and can help, please say so here.
User avatar
manicx
Site Admin
Site Admin
Posts: 8801
Joined: Mon Mar 11, 2002 12:00 am
Location: Athens, Hellas
Contact:

Postby manicx » Tue Dec 07, 2004 1:43 pm

Spyros?

Durban?

Foxy?
User avatar
jesper
1000+ Poster!
1000+ Poster!
Posts: 1815
Joined: Tue Dec 16, 2003 12:19 pm
Location: Copenhagen, Denmark
Contact:

Postby jesper » Tue Dec 07, 2004 2:13 pm

Interesting :shock:

It might be possible to do something like that rather easily using savestates

1 - make a 'precomputed' savestate in ko2 right when a game starts
2 - run player manager normally on uae
3- when a game in player manager is about to start save the state
4 - transfer teams information, tatics etc.. from the player manager savestate to
the ko2 savestate.
3 - make uae swap the states from player manager to ko2
4 - uae runs the game on ko2
5 - when the games finises you have to trasnfer result, injuries etc back to the player
manager savestate
6 - swap the states again and run uae on player manager until a new game starts.
7 - goto 3

uae is written in plain C. Swapping btw two savestates at a certain breakpoints is
not too difficult, so get started on hacking the savestates to transfer information....:)

Who is online

Users browsing this forum: No registered users and 0 guests