EDIT-O-MANIA!!!!!!!!!!!!!!!!!!!!
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On 2002-01-11 15:16, VKafiris wrote:
What I get in the Nitrohex is this:
3 sections
1. Line counter in blue
2. Bytes per lines in black (3 figures each byte)
3. Text mixed with strange symbols in red.
Is it the right thing?
Here in the 2. section right click the mouse and select byte represantation to decimal ( i found that bytes per line is not important <IMG SRC="/phpBB/images/smiles/icon_razz.gif"> Stainy ehuehu ) then you can see that the bytes are now like PM attributes.. ( between 0-200 )
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On 2002-01-11 15:29, VKafiris wrote:
Let's say we need to find a name, let's say, "Davies". I think we should check which symbols mean "D", "a", "v", etc. It's a little bit hard to do.
it is not like that.. You cant write a player name there , nor the players name is written.. it is a string of numbers which is the player name ( look for the long msg i have written before ). You can only change that string with another player ( one from the transfer list or from an other carrier) so the name is changed both in PM and KO2 when you load that team.
!! the player name is changeable in PM.adf and KO2.adf editing savegame names helps you to find a suitable first letter and it helps you change the same named player names.
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Here i am explaining it as clearly as i can.
You need to select a player to change and write his passing shooting tackling and keeping attributes to a paper.. Say like 123, 100, 187, 154 ( of course look inside the game not from the hexeditor.. )
than save that team (the team which includes the player) to a disk.(For example team1.adf ) Open it with nitrohex and switch it to decimal ( as i explained one or two reply before..)
. Then search the team1.adf for these values(123, 100, 187, 154 [pass-shoot-tackle-keep]) ( for nitrohex use editfind-replace menu )
If you find the values you are at byte 19-22 of a player.( for every player there are 40 bytes ) ( every 3 number e.g. 123 is counted as one byte) Use the overview ( at the 4th page of this topic - the longest msg) to look for what other values mean. and than Edit-O-Mania..
<font size=-1>[ This Message was edited by: rapTor_sonofsuns on 2002-01-12 20:48 ]</font>
You need to select a player to change and write his passing shooting tackling and keeping attributes to a paper.. Say like 123, 100, 187, 154 ( of course look inside the game not from the hexeditor.. )
than save that team (the team which includes the player) to a disk.(For example team1.adf ) Open it with nitrohex and switch it to decimal ( as i explained one or two reply before..)
. Then search the team1.adf for these values(123, 100, 187, 154 [pass-shoot-tackle-keep]) ( for nitrohex use editfind-replace menu )
If you find the values you are at byte 19-22 of a player.( for every player there are 40 bytes ) ( every 3 number e.g. 123 is counted as one byte) Use the overview ( at the 4th page of this topic - the longest msg) to look for what other values mean. and than Edit-O-Mania..
<font size=-1>[ This Message was edited by: rapTor_sonofsuns on 2002-01-12 20:48 ]</font>
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no problem <IMG SRC="/phpBB/images/smiles/icon_smile.gif"> i am happy with that..
and maybe if you do real names of well known clubs etc.. you can share them with us <IMG SRC="/phpBB/images/smiles/icon_smile.gif">
You know KO2 has nearly 170 different player names in its code. so we can mak 10 teams with 17 players each. And load that teams to KO2 and saving it as a league save we can make a 2 adf KO2 with real names.. ( you know when a league is loaded PM teams also loaded and options , tactics etc.)
also we can use alkis editor or the same rules of UKO and make teams like UKO
it is a good idea i suppose but i have exams nowadays so i cant do so hard work <IMG SRC="/phpBB/images/smiles/icon_wink.gif"> if you do this please report it to me..
and maybe if you do real names of well known clubs etc.. you can share them with us <IMG SRC="/phpBB/images/smiles/icon_smile.gif">
You know KO2 has nearly 170 different player names in its code. so we can mak 10 teams with 17 players each. And load that teams to KO2 and saving it as a league save we can make a 2 adf KO2 with real names.. ( you know when a league is loaded PM teams also loaded and options , tactics etc.)
also we can use alkis editor or the same rules of UKO and make teams like UKO
it is a good idea i suppose but i have exams nowadays so i cant do so hard work <IMG SRC="/phpBB/images/smiles/icon_wink.gif"> if you do this please report it to me..
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