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KO2CV v1.21

Posted: Sat Dec 10, 2016 12:42 am
by Steve Camber
Download:

http://playkickoff.com/KO2CV/



New features:


- Indicators of direction of play shown above scanner.

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I often forget which way I'm playing, due to interruptions etc. This should sort that out.


- Gone Fishing goal detection.

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- Change the ref before the match via a keypress.

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> PRESS R AND THE REF WILL CHANGE >
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A time saver for those ZAPPA+SCREECH phobics.
Blue background indicates the ref has been changed.


- Off pitch foul bug fixed.

Free kick is taken from a legal place on the other side of the line so the fouled team is then not penalised twice.
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- Shot angle stats added.

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Nearer 90 degrees for the heroic lobbers, nearer 0 degrees for the robotic Dig/Jawoll fans.

- Formations revert to 424 every match.

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Lazy 424ers will no longer suddenly find they are playing 532 as I was on the amiga before them ;)


- Stat for number of formation changes per player.

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Let's see who uses the keyboard more than their joystick!

- Temporarily disable voice

Press the V key and there will be no PENALTY or FOUL speech for the rest of that match. Anyone who doesn't like the in-game speech can just get into the habit of pressing V at the start of the match.


Any problems, please let me know!

Re: KO2CV v1.21

Posted: Sat Dec 10, 2016 12:57 am
by Stainy
Whaaaaao! amazing Camber stuff

Re: KO2CV v1.21

Posted: Sat Dec 10, 2016 11:44 am
by Freshmaker
Massive update Camber!

Re: KO2CV v1.21

Posted: Sat Dec 10, 2016 6:21 pm
by Abyss
- Stat for number of formation changes per player.


:) :) :) :) :) :)

Re: KO2CV v1.21

Posted: Sun Dec 11, 2016 10:38 am
by alkis21
This isn't an update, it's a service pack! Thank you so much for your work.

Re: KO2CV v1.21

Posted: Sun Dec 11, 2016 11:57 am
by alkis21
Question, if you press '1' while you are already using 4-2-4, does the program count it as a tactic change or not?

Re: KO2CV v1.21

Posted: Sun Dec 11, 2016 12:56 pm
by Lee W
great stuff Mr. C!

Re: KO2CV v1.21

Posted: Sun Dec 11, 2016 2:53 pm
by Steve Camber
alkis21 wrote:Question, if you press '1' while you are already using 4-2-4, does the program count it as a tactic change or not?

Yes, that counts. Its the number of keypresses :)

Re: KO2CV v1.21

Posted: Thu Dec 15, 2016 7:33 am
by thor
Awesome update with well thought out changes. Like you, I often forget the play direction if there's a break and as you all saw, Dagh and I could have made use of the ref switching in the first semi.

Thanks, Steve!

Question: Is the issue that causes a crash in an aborted 0-0 game fixed?

Re: KO2CV v1.21

Posted: Thu Dec 15, 2016 3:20 pm
by TheFoxSoft
WTF!!!! Amzing

Re: KO2CV v1.21

Posted: Thu Dec 15, 2016 3:28 pm
by Lee W
anyone else having a sound issue after a game or two?

Re: KO2CV v1.21

Posted: Thu Dec 15, 2016 5:45 pm
by Steve Camber
thor wrote:Question: Is the issue that causes a crash in an aborted 0-0 game fixed?

Yes, that has already been fixed :)

Re: KO2CV v1.21

Posted: Thu Dec 15, 2016 5:47 pm
by Steve Camber
Lee W wrote:anyone else having a sound issue after a game or two?

I really hope that's you and your dodgy amiga hardware which you obtained from that dodgy source.
But yes, if anyone notices an audio issue, or any other strangeness, let me know asap.