KO2CV v1.21

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Steve Camber
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KO2CV v1.21

Postby Steve Camber » Sat Dec 10, 2016 12:42 am

Download:

http://playkickoff.com/KO2CV/



New features:


- Indicators of direction of play shown above scanner.

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I often forget which way I'm playing, due to interruptions etc. This should sort that out.


- Gone Fishing goal detection.

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- Change the ref before the match via a keypress.

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> PRESS R AND THE REF WILL CHANGE >
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A time saver for those ZAPPA+SCREECH phobics.
Blue background indicates the ref has been changed.


- Off pitch foul bug fixed.

Free kick is taken from a legal place on the other side of the line so the fouled team is then not penalised twice.
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- Shot angle stats added.

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Nearer 90 degrees for the heroic lobbers, nearer 0 degrees for the robotic Dig/Jawoll fans.

- Formations revert to 424 every match.

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Lazy 424ers will no longer suddenly find they are playing 532 as I was on the amiga before them ;)


- Stat for number of formation changes per player.

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Let's see who uses the keyboard more than their joystick!

- Temporarily disable voice

Press the V key and there will be no PENALTY or FOUL speech for the rest of that match. Anyone who doesn't like the in-game speech can just get into the habit of pressing V at the start of the match.


Any problems, please let me know!
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18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

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Re: KO2CV v1.21

Postby Stainy » Sat Dec 10, 2016 12:57 am

Whaaaaao! amazing Camber stuff
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Re: KO2CV v1.21

Postby Freshmaker » Sat Dec 10, 2016 11:44 am

Massive update Camber!
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Re: KO2CV v1.21

Postby Abyss » Sat Dec 10, 2016 6:21 pm

- Stat for number of formation changes per player.


:) :) :) :) :) :)
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Re: KO2CV v1.21

Postby alkis21 » Sun Dec 11, 2016 10:38 am

This isn't an update, it's a service pack! Thank you so much for your work.
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Re: KO2CV v1.21

Postby alkis21 » Sun Dec 11, 2016 11:57 am

Question, if you press '1' while you are already using 4-2-4, does the program count it as a tactic change or not?
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Re: KO2CV v1.21

Postby Lee W » Sun Dec 11, 2016 12:56 pm

great stuff Mr. C!
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Re: KO2CV v1.21

Postby Steve Camber » Sun Dec 11, 2016 2:53 pm

alkis21 wrote:Question, if you press '1' while you are already using 4-2-4, does the program count it as a tactic change or not?

Yes, that counts. Its the number of keypresses :)
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Re: KO2CV v1.21

Postby thor » Thu Dec 15, 2016 7:33 am

Awesome update with well thought out changes. Like you, I often forget the play direction if there's a break and as you all saw, Dagh and I could have made use of the ref switching in the first semi.

Thanks, Steve!

Question: Is the issue that causes a crash in an aborted 0-0 game fixed?
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Re: KO2CV v1.21

Postby TheFoxSoft » Thu Dec 15, 2016 3:20 pm

WTF!!!! Amzing
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Re: KO2CV v1.21

Postby Lee W » Thu Dec 15, 2016 3:28 pm

anyone else having a sound issue after a game or two?
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Re: KO2CV v1.21

Postby Steve Camber » Thu Dec 15, 2016 5:45 pm

thor wrote:Question: Is the issue that causes a crash in an aborted 0-0 game fixed?

Yes, that has already been fixed :)
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Steve Camber
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Re: KO2CV v1.21

Postby Steve Camber » Thu Dec 15, 2016 5:47 pm

Lee W wrote:anyone else having a sound issue after a game or two?

I really hope that's you and your dodgy amiga hardware which you obtained from that dodgy source.
But yes, if anyone notices an audio issue, or any other strangeness, let me know asap.
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SteveC - Kick Off engineer - Ranked somewhere waaaay down the list
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "

Ask me about online KO2 :)

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