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KO2CV 1.13

Posted: Wed Oct 30, 2013 12:25 am
by Steve Camber
New features

- Voitsberg pitch (Thanks Gianni!)
- Post match analysis now includes the final score (in case you forgot)

Download

http://home.broadpark.no/~scamber/

(thanks Freshy for the continued hosting support ;))

Re: KO2CV 1.13

Posted: Wed Oct 30, 2013 9:03 am
by alkis21
What did you use to make this field? Coincidence? I think not....

Re: KO2CV 1.13

Posted: Wed Oct 30, 2013 9:33 am
by Steve Camber
:lol: :lol: :lol: The secret is out!

Posted: Wed Oct 30, 2013 9:41 am
by Freshmaker
:shock:

Re: KO2CV 1.13

Posted: Wed Oct 30, 2013 11:54 am
by durban
guys, as a veteran I should know this I do appreciate but...

Do we ever change the pitch in our KO2CV versions, or just the boards around the outside etc?

Just wondering if for each WC we should have a slightly different grass 'bitmap' or something?

Re: KO2CV 1.13

Posted: Wed Oct 30, 2013 12:22 pm
by Steve Camber
The pitch only ever changes for game of shame I believe.
The adverts/stadium change.
The grass should be the same as before, as long as our Austrian turf supplier hasn't had his crop stolen by the sensible soccer crew.

Re: KO2CV 1.13

Posted: Thu Oct 31, 2013 9:29 pm
by Torchiador
The grass is the official one, it is just a mod for the boards around the pitch!

Re: KO2CV 1.13

Posted: Sat Nov 09, 2013 2:40 pm
by Torchiador
Hi there, at the world cup we noticed that the new graphic stats introduced a new bug:
in practice mode, if you quit the practice very early, the game crushes and it goes in guru meditation
it happened also in normal games, quitting early the match.
Seen that many times, during the world cup we saw amiga stations to be resat, I think that the thing deserve an investigation from Sir Bronze.

Re: KO2CV 1.13

Posted: Sat Nov 09, 2013 4:55 pm
by Steve Camber
Indeed, this is unacceptable behaviour and shall be remedied by v1.14