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KO2CV 1.12

Posted: Wed Aug 07, 2013 8:49 pm
by Steve Camber
New features

- 6-a-side games
- Post match analysis

Download

http://home.broadpark.no/~scamber/

(thanks Freshy for the continued hosting support ;))



"Pitch Walls" is auto selected for 6 player teams

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Goals, On Target and Shots graph.
The lowest line is Goals.
The middle line is Shots on Target (missing due to pitch walls in this case).
The upper line is Shots.
Here you can see Team A had a slow start but the goals started to come in the 2nd half, and Team B started out well but could not maintain that success although he maintained the lead.

Image

Shocking lack of lobbing going on here. All goals are shot from within the penalty box.

Image

Re: KO2CV 1.12

Posted: Thu Aug 08, 2013 6:35 pm
by gdh82
Camberman does it again! 8) Was a treat to give this a blast at the UKCs. The post match analysis initially drew gasps and exclamations and later generated discussion and laughter. The missile command-style goal map really is a thing of ko2 beauty!

Re: KO2CV 1.12

Posted: Thu Aug 08, 2013 7:50 pm
by Rodolfo
Brilliant Steve!

As usual, I will steal a copy of the new version in the WC :)

Re: KO2CV 1.12

Posted: Sat Aug 10, 2013 9:03 pm
by Steve Camber
Here's an example of the thing in action so you get a better idea.



Re: KO2CV 1.12

Posted: Sat Aug 10, 2013 9:06 pm
by Freshmaker
U da man Steve :)

KO2CV 1.12

Posted: Sun Aug 11, 2013 7:40 pm
by Stainy
Excellent stuff


Sent from my A500 using the cli.

Re: KO2CV 1.12

Posted: Mon Aug 12, 2013 12:09 pm
by Tripod
I just tried this out. The second screen is truely great, you have really outdone yourself, Steve. In my test I managed a Simpson lob from 57.6 meters out, maybe a record for me. And it was great to see it represented afterwards. I have to admit, the first screen I found less useful. Maybe the graph shouldn't accumulate all shots, instead... calculate shots/minute for every minute and then connect the dots. So it'd (better) show if somebody is piling on the pressure in the first half and then getting nothing done in the second and vice versa. Basically not have the curve go up all the time, but up and down. Or at least start at 0 again for the second half?

Re: KO2CV 1.12

Posted: Mon Aug 12, 2013 6:16 pm
by Steve Camber
I've got used to the shots graph now and can read it easily. No problem seeing where periods of success and failure lie.
Are you suggesting it gets divided up into 10 sequential graphs all stuck together, one for each minute? Maybe more like a bar chart?

I'm open to suggestions, I'm no stats guru after all!

KO2CV 1.12

Posted: Mon Aug 12, 2013 7:36 pm
by durban
I like alex's suggestion...yes he means put a dot for each 5 minute interval or something and then join the dots, blue and yellow lines will the clearly show who was on top during which periods....i like that a lot

Re: KO2CV 1.12

Posted: Tue Aug 13, 2013 8:56 am
by Tripod
My idea would look something like this:

Image

Your chart is of course more precise in that if I study it hard enough, I can see every shot exactly when it occurred in the game, while this is arbitrarily restricting it to shots per minute (and maybe, what in my chart are one shot each for Team A in the 2nd and 3rd minute were actually two shots really close together, at 1:59 and 2:01). Still, I think it gives you a better overview more quickly. A bar chart would be just as good, if not better.

Re: KO2CV 1.12

Posted: Wed Aug 14, 2013 9:28 am
by Steve Camber
Looks good and should be easy enough to do.
I'll probably add it in - the more graphs the merrier, but always maintain a quick exit for those who don't give a damn ;)

Re: KO2CV 1.12

Posted: Wed Aug 14, 2013 10:37 am
by durban
how about a graph for each player showing SHOTS, SHOTS ON TARGET and PASSES

:)

Re: KO2CV 1.12

Posted: Thu Aug 15, 2013 8:42 am
by Steve Camber
What's a pass?