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Re: KO2CV 1.09

Posted: Thu Aug 23, 2012 8:02 am
by durban
Jeeesh pedantic Alkis ;) :)

Re: KO2CV 1.09

Posted: Thu Aug 23, 2012 2:30 pm
by Torchiador
Steve1977 wrote:Cracking work Steve and really appreciate your early mornings (or is it late nights hehe) in getting this done. Having the player do a slide if the player holds it done for too long completely eliminates any chance of cheating. For me this version brings the best of both worlds. We now have the game at it's pinnacle with PBD choice, A=B too as well as the recent addition which everyone likes such as removing auto slides. The one grey area thats always existed was the unintended trap fix bug which whilst successfully erased could result in people cheating and hence the phrase 'KO2 for dummies' was coined. But now with this version, the opportunity to hold down the button has been removed, making this the most pure and fun version of KO2 ever released.

It is so nice to read such words written by one of the fathers of Kick Off 2! If I was Camberman, I would be really proud of myself! :)

Unluckily I didn't try this version yet but I count to do it soon!
I'm really glad that "finally" you touched the code for the woodwork count issue! According with what Alkis spotted with his picture, hope you can fix the fix!

Re: KO2CV 1.09

Posted: Thu Aug 23, 2012 3:19 pm
by durban
Not sure Steve EEEEEvil is a father of KO2 tho mate - its the other Steve you mean...and not sure the other Steve was born in 1977 either...1877 maybe ;)

Re: KO2CV 1.09

Posted: Thu Aug 23, 2012 8:05 pm
by Steve Camber
alkis21 wrote:I'm afraid I spoke too soon. Steve, although the 'Woodwork Hits' counter in the stats works correctly, the caption that appears when the ball hits the post and goes out of bounds does not always register them. Check out this screenshot, taken early in the game when the ball hit the post and went out for the first time:

Image


Dammit!
I gave the beta testers the night off for this release. So now we see how important these heroes are to KO2CV ;)
I'll get this fixed for the next release. I'm already working on something cool so hopefully the wait won't be too long..

Re: KO2CV 1.09

Posted: Thu Aug 23, 2012 11:43 pm
by Torchiador
durban wrote:Not sure Steve EEEEEvil is a father of KO2 tho mate - its the other Steve you mean...and not sure the other Steve was born in 1977 either...1877 maybe ;)


I muppet! in fact I took it for Screech!

To many Steve here!

KO2CV 1.09

Posted: Fri Aug 24, 2012 7:35 am
by durban
I agree we should ban all steves ;)

That plan MAY come back to bite us tho :)

Re: KO2CV 1.09

Posted: Sun Aug 26, 2012 2:24 pm
by mmike
greetings!

one stupid bug is not solved and isn't part of the gameplay we love.

when a player makes foul OUT of the pitch, and refree whistles for freekick, the ball at the end always goes to a team that made foul, because when you try to make a freekick from outer zone, refree whistles again for out.

can this be solved?

Re: KO2CV 1.09

Posted: Sun Aug 26, 2012 5:46 pm
by alkis21
That's a good one, Mike. I'll add it to the Wish List.

Re: KO2CV 1.09

Posted: Sun Aug 26, 2012 8:31 pm
by mmike
thank you Alkis :)

Re: KO2CV 1.09

Posted: Mon Aug 27, 2012 4:17 pm
by mmike
what is avg.goal dist. in end half / game stats?

i've just scored 3 lobs, nither one if them closer than 39.6m and my avg.goal dist. is 13m (it's 3:3 currently).

it's obviously not what i thought it is.