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KO2CV - 1.05

Posted: Mon Oct 18, 2010 12:43 am
by Steve Camber
New features

- Duesseldorf pitch graphics, artwork by Gianni as always.
- GOAL KICK is displayed for half as long as before, giving both players a chance to check the clock before the kick.
- Option to prevent the goalie running behind the goal
- APT menu is now optional
- Smoother animation on the scanner when using an A1200
- KO2CV Options menu cursor loops from top to bottom
- Narrow angle goal renamed to MrDig JAWOLL goal
- International Friendlies can now have a team playing against itself. No away kit is available however!
- Voice of Dino taken from kick off extra time
- Icy pitch as standard. Take it easy out there people.
- International friendlies, cups and leagues can use all tactics now.

Download

http://go.to/ko2cv

Re: KO2CV - 1.05

Posted: Mon Oct 18, 2010 4:31 am
by alkis21
Thank you Steve, and Gianni for the pitch. We used this version (minus the Duesseldorf graphics) in yesterday's Athens tournament and it worked with no problems whatsoever, the optional AT menu and the Goal Kick message time reduction were valuable additions.

Re: KO2CV - 1.05

Posted: Mon Oct 18, 2010 7:38 am
by gdh82
Brrrrrilliant work Steve! 8)

Understand the reaons but sorry to see the APT menu hidden away like this, when it can be used to enforce any tournament settings including the WC vote. APT is as slide neutral as it is PBD neutral after all.

That said a new CV is always welcome. Nice user-friendly touches with the CV cursor and the clock display during GKs, and looking forward to running out on that Dusseldorf pitch, Gianni. 8)

Pleased to see that International Friendlies now have access to all 8 tactics too. Next time, Costas, we can do it properly! :)

Keep up the good work fellas, there's a whole lotta love for KO2CV out there!

Re: KO2CV - 1.05

Posted: Mon Oct 18, 2010 5:29 pm
by alkis21
Gianni, you really outdid yourself this time! The German pitch is a beauty, and so is the one for the Spiel der Schande.

Steve, I was wondering if you know something about the scanner... I've always thought that the Player Manager scanner behaved differently than the KO2 one, in a manner that I couldn't determine. Now that I see the change you made for A1200 machines, I think it looks identical. Does this mean that the scanner in Player Manager refreshes every frame instead of every six?

Re: KO2CV - 1.05

Posted: Mon Oct 18, 2010 6:18 pm
by Steve Camber
alkis21 wrote:Gianni, you really outdid yourself this time! The German pitch is a beauty, and so is the one for the Spiel der Schande.

Agreed, I was impressed not only at the visuals but the highly complicated path Gianni has to navigate in order to make this possible.. Even I'm not sure how he does it! All I have to do is swap a few files around and my part is done.

alkis21 wrote:Steve, I was wondering if you know something about the scanner... I've always thought that the Player Manager scanner behaved differently than the KO2 one, in a manner that I couldn't determine. Now that I see the change you made for A1200 machines, I think it looks identical. Does this mean that the scanner in Player Manager refreshes every frame instead of every six?

Wow, I didnt know that. I guess this is "PM scanner mode". Although it's only putting a few pixels on screen, the code is very inefficient and could easily be accelerated. Using this slow code every frame is just too much for the A500 to handle along with a screen full of players and we get slowdown. Fewer scanner updates (1 in 6) is the solution. Maybe this is just the case with the KO2 engine, and not with the "simpler?" KO1 engine where it is not needed.
I've been aware of the slowness on A500 when the screen is full of sprites, such as when the players line up at the start, or in a packed penalty box. With the scanner only causing a frame drop every 6 frames, that's something like a 15% slowdown on the A1200 equivalent.
It could well be the case that if I rewrite the scanner rendering code in a much more efficient manner we could have A500s consistently running as fast as A1200s. Maybe switching the scanner off (with D) on an A500 and seeing no slowdown would show that this could be possible.
Nice!

Re: KO2CV - 1.05

Posted: Tue Oct 19, 2010 11:22 am
by Torchiador
Thanks! much appreciated! German pitch is the only one in which I changed 2 colours of the native KO2 palette and it hasn't been easy at all. Luckily I did this job in 2007 for the German Champ's '07 and in that year I had lot of free time to dig in the IFF file try to understand how the first chunk works, making reverse engineering, changing a single bit of the string and watching what happened later.
I'm almost sure you know what I mean...

Re: KO2CV - 1.05

Posted: Sat Oct 23, 2010 9:44 pm
by BJKICET-1903
Thanks steve..

Re: KO2CV - 1.05

Posted: Tue Oct 26, 2010 12:47 pm
by Bounty Bob
Good work Steve.