Robert Swift wrote:I haven't seen the new Autofix and Trapfix buttons but - although they sound like a great innovation - we are moving into the world of game altering now. We're on our sledge and are picking up speed on the slippery slope.
Really? Perhaps when you see the 'new' settings, you'll see they're actually the same as those introduced in 2007. Only the way of selecting them has changed.
Robert Swift wrote:Anyway, we're making progress, as it allows yet more of 'play the game I want'. Only issue is that compensating for bugs is an acknowledged game skill. There are those that want others to be inconvenienced by Dino Dini gameplay because they can handle its drawbacks better.
Agree with this, tho. I can understand others been accustomed to playing with certain settings and learning the in and outs of those settings. I do respect that. There seems to be the assumption, however, that giving choice to individual players will automatically lead to everyone abandoning the 'default' KO2, so all that experience playing that way will be lost. Is this so? What is to stop large numbers of players preferring to play the 'old' way, as it were? I understand where there is a difference of opinion between players then maybe there needs to be a tournament standard, possibly set by the organiser.
I know its not the same thing at all but there is a comparison with PBD here, which is before my KOA time. For those who grew up with the non-pbd version of KO2, none of our yesterday playing experience prepared us for defending against PBD attacks. So, even though it isn't, from our
experience point of view, PBD could just as well have been a KO2CV option. I'm not for second saying I am against PBD, I'm just pointing out a parallel argument similar to those used against the trapfix. Imho I actually like the way PBD broadens the game, making different types of goals possible.
One other thing about the trapfix - I must comment on the de-skilling point and that it's purely a concession to lazy, less-good players. Yes, there is some truth that it's easier to trap but there is a wider point here too. It allows you to trap the ball wherever you are, irrespective of who touches the ball last, and irrespective of how close your opponent is. Imho this expands the possibilities within the game and of course players of all levels can enjoy this. The 'default' trapping control imo is limited, because it only allows you to trap the ball under certain circumstances. I can still understand that some may see working/playing within these limitations as an art/skill.
I hope anyone reading this post will see from its tone where I am coming from. Throughout my recent posts I've not once said one setting is better than the other, or that those who use such and such as lesser or greater players. Even the bit of fun I had with those lyrics recently was purely about freedom of choice, and wasn't intended to offend anyone. I do not seek to re-open old forum wounds. The place seems weary enough as it is. Besides, as I use to say ages ago, at the end of day, irrespective of our own personal preferences, I'm sure we've all got much more in common with a shared affection for the great game.