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Posted: Fri Mar 22, 2002 7:31 pm
by sol43
I used to really love playing cooperativley with my mate. Our record for a 2x5 match was 21-0.

Is this a record? Does anyone else play like this? Admittedly we were using a Player Manager team, so maybe its not that impressive.

Posted: Sat Dec 08, 2007 9:22 pm
by Stainy
Thought I`d dig up an old thread as apposed to making a new one!

This one goes to Steve :) I know a while back you fixed aftertouch the player two on a co-op game... but I remember playing 3 player games.. and players 2 and 3 ( had no aftertouch ) for one thing.. but they fell down a hell of alot! I mean.. every tackle...

can anything be done you think ?

Re: Cooperative play

Posted: Wed Dec 23, 2015 1:40 am
by durban
How far did we get with this?

I presume Steve ironed out the A/T issue for player 2, but did we ever get to a point where we could have 2 v 2 on with each player a single person?

I know we have had the 'half way' games, which seemed fun, but a 2 v 2 tournament has to be a good idea surely?

Re: Cooperative play

Posted: Wed Dec 23, 2015 2:10 am
by Steve Camber
Cox and Barber vs Cox and Barber with a whole load of AI pinball in the centre? Not sure if it's possible currently, but it probably could be enabled with some subtle hackery ;)

Re: Cooperative play

Posted: Wed Dec 23, 2015 2:14 am
by durban
Steve,

When I wrote 'shit' football games my pitch was always based on an alogrithm so that I could, at any time, shrink the width or length appropriately (the idea being I could then make pitches based on real life stadiums without having to mess around with anything)

Is Kick Off 2 like that do you know, or is it based on fixed dimensions?

If it is then the question ends here ;)

Re: Cooperative play

Posted: Wed Dec 23, 2015 2:21 am
by Steve Camber
Ah yeah, it's all hardcoded so no runtime modification. I think it all comes from defines though, so would just need a recompile for a different size pitch.
...or some subtle hackery rewriting each hardcoded value at runtime.. hmmm.. that would work. Of course the pitch line graphics wouldnt match up any more but still..

Re: Cooperative play

Posted: Wed Dec 23, 2015 2:24 am
by durban
yeah thats what I was thinking, and thats why I asked about ST as I presumed that may have been different (but now I see it wasnt!)

was thinking about 5 a side ko2 !!!!

that would be FUN

Re: Cooperative play

Posted: Wed Dec 23, 2015 2:32 am
by Steve Camber
5 a side is already an option I think, but on the standard size pitch. Agreed, a "proper" 5 a side would be amazingly intense in that little area!