A few preliminary remarks:
1) I gave some criticism of the vote on the unintended slides fix because I thought the KOA had not had enough time to dissect the feature and discuss it to a sufficient depth. Point being, we should take some time for stuff like this and not just throw it out for what could be perceived as a rushed vote. So, in this spirit and to somehow keep my word, I find it reasonable to begin a discussion now of what we imagine could (or could not) be improvements to the KO2CV as well as the general tournament features for the next WC. This could really be everything, from slide fixes to a "best goal competition".
2) With regard to improving the KO2CV, I know everything depends on Steve Camber actually taking time out of his schedule to do so. At the same time, and everything else being equal, I think Steve would only be interested in implementing ideas that the KOA community is enthusiastic about (as opposed to implementing ideas that the community would not like). So I would consider active discussions fruitful, even if nothing would come out of them. The idea is to benefit from the creativity of the whole of KOA so as to improve the experience that we are spending time on.
3) I quote Alkis' wise words from the aforementioned thread:
And what about newbies? If I joined the KOA today and found out that the game had been altered, I doubt I would bother to join a tournament.
This is the main reason for which we try to keep the world cup rules as close to the default ones the average players are used to. I'm all for trying new things in smaller or even big local tournaments, of course.
I certainly don't want to use this as a definitive argument against (WC) changes of one kind of another. I just think it is wise to keep this in mind in the sense that, if we make changes, they should be simple so that you can immediately understand their description and get used to them in about one practice session. For example, don't change the keeper behavior, since this is something that is deeply ingrained in KO2 players, but don't worry about changing the kit colors. Somebody else put it like this, recently: To practice for the WC, the old disks from 1990 should always be sufficient. I am not sure I agree 100%, but this point is good to keep in mind philosophically. Also, some people love KO2, but don't have time for long discussions where they can let their opinions be known at the right moment. So, it might be a good idea not to alienate such people by making large changes that they feel defenseless against.
4) I know there is already a KO2CV thread. I put this idea and thread here, since I would like to invite to a discussion that is more broadly related to WC features and rules and general ideas about how we can improve the KO2 tournament experience (as opposed to a technical feedback thread for Steve Camber (not saying that the KO2CV thread is such a thread, but pointing out a contrast)). While saying this, I refer to point 1 and 2 above.
5) Keep it civil! And on topic! And whatever else you like...
OK, so with THAT out of the way, now for something much, much simpler:
A) The Gianluca idea: "If for example tapping the button the keeper will make a short throw, who will complain?"
B) Preventing time-draining abuse: IF the keeper throws the ball in play, and IF the opponent team has not touched the ball (indicated by the player color at the bottom of the screen), then keeper/ball collision is turned off (that is, until the opponent touches the ball).
I like A because it will allow more control when the keeper has the ball. There is a little problem now if you want to make a throw: IF the keeper shoots anyway, you want a good kick, so you would (often) go to the forward directions with your joysticks. But then IF the keeper does make the throw, you will have your defender run away from the ball and the risk of an opponent attacker intercepting is increased. Ideally, you want to know if the keeper will kick or throw so you can prepare accordingly. With more control, you make the option of a throw more appealing, and this will give more variety in the play from when the keeper has the ball.
I like B because it will prevent abuse. At the same time, it will not take away the option of running or passing the ball back to the keeper during normal play, as everybody is used to already.
So, as you see, this is something quite obscure, but still, a potential (and probably easy to implement) improvement and maybe inspiration for even better ideas. I personally don't feel strongly for or against the idea, but I am interested in potential improvements to the idea or related ideas. I also find this idea a good test balloon for the whole concept of having discussions like this in the first place