I was able to add the ball to Open Kick Off, but I am trying to fit as close as possible to KO2 rendering.
So, I would need some informations about how the ball is displayed.
Steve Screech already gave me some inputs but I need more informations
Here what Steve told me:
from Steve Screech
date Dec 5, 2007 11:49 AM
subject RE: Open Kick Off
Ok can't tell you too much about the ball physics but the ball display on the screen was fairly simple. A percentage of the balls height was added to the vertical position of the ball to give it a little movement up the screen the higher the ball went and the shadow was offset from the ball position in a similar manner with the vertical position dependent on a percentage of the ball height and the horizontal also on a percentage of the ball height. Can't remeber the percentages but experimentation by you should solve this.
For the tactics i can't remember the exact ordering or format but you are pretty much correct with your assumptions. The double tactics we used in the later version made for a more tactical game however the game was also less exciting with them as it made them far harder to break down. As far as I can remember I don't think the files were encrypted at all but i guess it is possible especially due to you difficulties reading the extra pitch types
Related to the ball's sprites, I wanted to know at which height level which ball's sprite is displayed, there are 8 sprites and 1 for the shadow, let's define them as ballSprite, ballSprite, ..., ballSprite where ballSprite is the shadow
Would it possible Steve to make a special KOCV version which display during a game informations about the ball.
eg. ball velocity, ball direction angle, ball angle from the pitch, ball height, ball position (x,y), shadow offset position (x,y), ball's sprite displayed
All informations needed to understand ball motion and display