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KO2CV - 0.98

Posted: Sun Aug 26, 2007 9:20 pm
by Steve Camber
New feature

Walls around the pitch can be activated in the KO2CV menu. No more throw-ins or corners ;)

Download

http://www.camber.demon.co.uk/KO2CV

Posted: Sun Aug 26, 2007 9:24 pm
by Freshmaker
CAMBER FOR PRESIDENT!!!

NOW!!!!

Posted: Sun Aug 26, 2007 10:29 pm
by gdh82
Regular KO2 action is FAST but this is FRANTIC, especially with shots that are just wide or over bouncing straight back into play!!! :shock: :) Tests those reflexes to the max! :lol:

Back with a bang, eh Steve! 8) Another great CV achievement mate! :)

And what Freshie said too !!!

Posted: Sun Aug 26, 2007 10:42 pm
by Steve1977
Awesome! Now all I need is that PCMCIA card to get this thing on a disc! :)

Posted: Mon Aug 27, 2007 8:15 am
by Steve Camber
Just a note, in this version we are back to 4 tactics with the ability to load more.

Posted: Mon Aug 27, 2007 9:26 am
by Stainy
Steve Camber wrote:Just a note, in this version we are back to 4 tactics with the ability to load more.


The ability to load more the conventinal way ?

Posted: Mon Aug 27, 2007 10:23 am
by Steve Camber
Stainy wrote:
Steve Camber wrote:Just a note, in this version we are back to 4 tactics with the ability to load more.


The ability to load more the conventinal way ?

Yep, just temporarily removed the 8-tactics feature, so it's back to the olde system.

Posted: Wed Aug 29, 2007 10:08 am
by BJKICET-1903
nice..thanks steve..I play this version on my real amiga(a1200)

Posted: Wed Aug 29, 2007 1:06 pm
by Stainy
Now we need Torchi to design some rebound boards!! :)

Posted: Wed Aug 29, 2007 1:23 pm
by Torchiador
:) right!
we have just one problem. if I draw a wall on the dawn pitch, it seems that the players run on the wall. we can have the walls on 3 sides of the pitch (up, left and right) but I suggest to keep 'trasparent' the down side of the pitch...

Posted: Wed Aug 29, 2007 3:20 pm
by gdh82
Torchiador wrote: if I draw a wall on the dawn pitch, it seems that the players run on the wall. we can have the walls on 3 sides of the pitch (up, left and right) but I suggest to keep 'trasparent' the down side of the pitch...


The crazy-but-cool walled pitch option clearly illustrates the KO2 perspective - just watch these clips...

Notice how when kicked up the ball appears to rebound AFTER leaving the pitch whereas the ball appears to rebound BEFORE when kicking down, exactly in line with the tilt of the goalposts.


Regarding the graphics, imho I'm not so sure about having walls drawn around the pitch - would need to be high and so could be intrusive? The existing invisible perspex wall is cool with me.

But I'd be excited to see if Gianni could come up with anything along the lines suggested here (maybe even include some graffitti or street art? - "Dino woz ea!" :lol:)

Steve1977 wrote: a 'street' pitch with a dark grey pitch and yellow lines for the center circle and whatnot.

Posted: Thu Aug 30, 2007 9:52 am
by Torchiador
damn! watching the video, seems that the wall is really high!
As Garry said, it is better to think that there is a trasparent perspex wall :)
the idea of some street art could be interesting...

Posted: Thu Aug 30, 2007 12:35 pm
by gdh82
Torchiador wrote:the idea of some street art could be interesting...


8)

I guess there are colour/graphics contraints, but I'm already looking forward to you doing your stuff! :D


The anticipation is already starting to build!!! :) :) :)