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Re: KO2- KOA Graphics

Posted: Thu Mar 27, 2008 10:51 pm
by gdh82
Torchiador wrote:The Garry's Field of Dreams is done!
Image


Image

Woohoooooo! My very own KOBRA Stadium! :gban: :gban: :gban:

I'm in KO2 Heaven right now! Image


:bow: Thanks so much Gianni - you've made a dream come true! :D

Re: KO2- KOA Graphics

Posted: Fri Mar 28, 2008 8:00 am
by Stainy
Torchi! you have the adf of this?? :) :) good work

Re: KO2- KOA Graphics

Posted: Fri Mar 28, 2008 11:36 am
by alkis21
Gianni, how about a Greek version? Is that possible?

Re: KO2- KOA Graphics

Posted: Fri Mar 28, 2008 4:22 pm
by Torchiador
I'm glad to know that you like it! :)
@ Robocop: yes I have!

http://www.kickoff2.it/tmp/ko2fod.zip

@ Alkis: send me your preferences and I think we can work on the Greek version and WC version!

Re: KO2- KOA Graphics

Posted: Sat Apr 05, 2008 2:10 pm
by Torchiador
Hello there, Today I wanted to edit the practice pitch for my KOA friends but I had a bad encounter with a strange problem:
first: the plastic pitch fbgraph4.art of KO2CV is corrupted so it is uneditable. I have already noted it during my random pitches friendlies with ALessandro, few tiles are corrupted.
second: opening a good fbgraph4.art I noticed that there aren't the vertical strips in the bitmap!!!! and If I try to add this gfx file in KO2, the strips are disappeared!!!! so no strips on plastic pitch (for the great joy of Alkis who hates those vertical strips).
I tried to load many differents fbgraph4.art from differents KO2 versions 1.2 1.4 1.6 Final Whistle but always the same problem... where are the strips?!?!?!
Since it is not simple to draw a complete set of tiles with border lines, midfield circle, penalty box I'd like to use the existent set of tiles and to draw some new if needed.
I wonder if the Guru may help me about this strange issue.

Thanks in advance!

Re: KO2- KOA Graphics

Posted: Mon Apr 07, 2008 12:27 pm
by John Wilson
Torchiador wrote:opening a good fbgraph4.art I noticed that there aren't the vertical strips in the bitmap!!!! and If I try to add this gfx file in KO2, the strips are disappeared!!!!

...are you saying that if you extract the fbgraph4.art file and then re-insert it (with the same name) the plastic pitch stripes disappear?

Sorry, but I don't know what could be causing this - a palette issue maybe :?:

Re: KO2- KOA Graphics

Posted: Wed Apr 09, 2008 4:34 pm
by Torchiador
If I try to open every kind of fbgraph4.art from a Kickoff disk which has got stipes on plastic pitch, I can't see tiles with streaps in the bitmap, there is just one green colour in the bitmap. If I try to insert that file in to the same disk, that stipes desappared... :?o:

Re: KO2- KOA Graphics

Posted: Thu Apr 10, 2008 8:56 pm
by Torchiador
Practice pitch is done!
the graphic is not so good but it is practical. try normal pitch.
Now normal pitch seems a cheesboard and you can see when you change the zone and you can see what happen on the scanner.
enjoy!


http://www.kickoff2.it/tmp/ko2cv.zip

Re: KO2- KOA Graphics

Posted: Thu Apr 10, 2008 9:46 pm
by gdh82
Torchiador wrote:Practice pitch is done!
the graphic is not so good but it is practical. try normal pitch.
Now normal pitch seems a cheesboard and you can see when you change the zone and you can see what happen on the scanner.
enjoy!



Image

Nice one, Gianni! You've had to overcome some technical difficulties as well so that's doubly impressive! 8) This gives us an idea where zones begin and end so will be very useful Thank you! :)

Re: KO2- KOA Graphics

Posted: Fri Apr 11, 2008 7:15 am
by Tripod
Excellent work Gianni. As soon as I have a joystick (come on, Greek and German postal service) I will load this up.

Re: KO2- KOA Graphics

Posted: Sat Apr 12, 2008 9:34 pm
by Torchiador
Glad to see your appreciation!!!
And now the second field of dreams, This one is for Steve1977
Steve... sorry for this LONG wait...

http://www.kickoff2.it/tmp/kofod2.zip

enjoy! :)

Re: KO2- KOA Graphics

Posted: Sat Apr 12, 2008 10:00 pm
by Stainy
Nice one Torchi :) looks real good...


Btw.. how do yo ugo about doing this? I`ve asked you before a few times.. :idea:

Re: KO2- KOA Graphics

Posted: Sun Apr 13, 2008 10:34 am
by gdh82
Torchiador wrote:And now the second field of dreams, This one is for Steve1977


This is way koohl! I know Steve is going to LOVE this! 8) 8) 8) 8)

These personalised pitches really are fantastic Gianni, and inject the great game with some real-life KOA references!:) Do you know how many pitch files would fit into KO2CV ? Obviously, there's the four standard ones. It would be great to have a number of personalised pitches that could be selected via the JFF menu. I'll add this suggestion to the wishlist...