KO2 PC project

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Torchiador
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Postby Torchiador » Thu Mar 01, 2007 10:19 am

jesper wrote:
Steve Camber wrote:Volunteers so far:

Steve
Freshy
Spyros
GingerPete
Jim
Garry


Please add me to the list. :)

As a starting point we can use the replay viewer code to do the gfx. If someone with a bit a 2d graphical skills is anxious to get started, improving to sprites (eg. double resolution + more colours) would be a good start.

Original sprites are on the wiki: http://www.ko-gathering.com/wiki/index. ... le=Sprites

Torchiador wrote:Nice Idea but I'm not so sure about WinUAE, I use it and I have the Catweasel board in my PC. The winUAE limit the input lag/delay. Using any kind of controller like real amiga joystick mounted on catweasel or amiga gameport cable adapter/parallel port gable adapter/keyboard/pc joystick on game port/USB PC Joystick on USB port: there is a terrible lag.
If you try to play kickoff on winUAE you can feel that lag. so I don't like to play KO2 on winUAE. Besides this one, I'm sure that the greater part ou us have got an LCD Monitor connected to PC. The LCD Monitor add a lag of 10ms... This is the reason because I've got one amiga mounted in my room and other 2 amiga in lumber-room...


As I understand Steve we would only use UAE to do the "game logic" emulating the original KO2 engine. At each logic step (20 ms) we supply joystick inputs and get player coordinates outputs. We don't use UAE to emulated the joystick, but do that directly in our own code instead.

Also, the game logic code can be asynchronous with the gfx code. We can interpolate player positions between logic-steps to match the update rate of the PC graphics card thus getting smoother graphics than you normally get with UAE.


WOW! understood, and thanks for the explanation! :)
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Postby Steve Camber » Thu Mar 01, 2007 10:23 am

What Spyros said!

I'd like to get some groundwork done first laying the foundations from which we can build on. I'll have to admit, I've mainly worked on games consoles in my professional career, so I wouldn't class myself as a PC expert. Unless anyone else has a better idea, I'd use C/C++ with DirectX in a visual studio environment.

Could the volunteers state their areas of expertise?

There could be a role of organiser, no great technical ability required, just someone to keep an eye on things from a high level and manage how the project progresses.
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Bounty Bob
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Postby Bounty Bob » Thu Mar 01, 2007 10:27 am

Steve Camber wrote:Unless anyone else has a better idea, I'd use C/C++ with DirectX in a visual studio environment.
Sounds like a good plan to me.
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Postby Steve Camber » Thu Mar 01, 2007 10:49 am

Freshmaker wrote:
Abyss wrote:We should decide on the technologies we are going to use, based of course on the talent offerred by the volunteers. Then responsibilities should be assiged to the team members.


So I'm out then?

Maybe you could apply your musical skills?
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Sid
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Postby Sid » Thu Mar 01, 2007 11:44 am

I could sell the finished product on!!?
(proceeds as reward for Lord Camber!) :lol:

That plan sounds good! :hors:
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Postby SimonB » Thu Mar 01, 2007 12:12 pm

I would be happy to help ... just no programming!
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Postby GingerPete » Thu Mar 01, 2007 12:24 pm

Bounty Bob wrote:
Steve Camber wrote:Unless anyone else has a better idea, I'd use C/C++ with DirectX in a visual studio environment.
Sounds like a good plan to me.
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Postby Steve Camber » Thu Mar 01, 2007 12:43 pm

SimonB wrote:I would be happy to help ... just no programming!

How about a website? Receiving results etc.
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Postby Freshmaker » Thu Mar 01, 2007 12:49 pm

Abyss wrote:Well, your "talents" can be used in any way Mr. Camber sees fit to.
Beware :)
(of course, to create a game, you need much more than programmers).


When will I learn to keep my mouth shut...? :lol: :lol:
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Postby Freshmaker » Thu Mar 01, 2007 12:51 pm

Steve Camber wrote:Maybe you could apply your musical skills?


I hardly work on programmed music anymore, but we're aiming on some studio-time with the Polka's later this year. So if we're looking at some rockin' soundtrack that's no prob. ;)
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Steve Camber
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Postby Steve Camber » Thu Mar 01, 2007 12:53 pm

Freshmaker wrote:
Steve Camber wrote:Maybe you could apply your musical skills?


I hardly work on programmed music anymore, but we're aiming on some studio-time with the Polka's later this year. So if we're looking at some rockin' soundtrack that's no prob. ;)

OK, that's the rockin soundtrack sorted out. In fact make it two.. one for the front end, and one during the game. :D
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Postby Bounty Bob » Thu Mar 01, 2007 1:15 pm

Please god, no in game music.
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Postby Steve Camber » Thu Mar 01, 2007 1:24 pm

Bounty Bob wrote:Please god, no in game music.

Of course, it can be easily optional, and maybe event replaceable with your own fave mp3.
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