KO2 PC project

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JamesHBeard
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Postby JamesHBeard » Thu Apr 05, 2007 1:44 pm

Steve, any updates on KO2SE ?
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Postby Steve Camber » Thu Apr 05, 2007 1:47 pm

I'm currently developing KO2CV to support a special feature for Alkis (getting there!), and also making KO2CV modifications in parallel which will aid the PC project.
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Postby filippodb » Sat Apr 07, 2007 9:01 am

can you fit the screen resolution following the HDTV standard??

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if you tell me that I'll be easily play Kick Off wide screen at 1080p I'm going to buy a 50" HDTV NOW :P
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Postby Steve Camber » Sat Apr 07, 2007 9:18 am

filippodb wrote:can you fit the screen resolution following the HDTV standard??

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if you tell me that I'll be easily play Kick Off wide screen at 1080p I'm going to buy a 50" HDTV NOW :P

I guess it's down to your GFX card!

KO2PC already supports any screen resolution, so this will eventually be definable in a menu.
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Postby filippodb » Sat Apr 07, 2007 11:50 am

As long as no additional image-degradation steps were applied (such as excessive vertical-pass filtering), the image native-encoded 1080i60 will implying a horizontal resolution of 1920 pixels and a frame resolution of 1920 × 1080, about 2.07 million pixels?? :shock:
not bad for a 18 years old game 8)

BUT Due to interlacing, the 1080i60 has twice the frame-rate & half the resolution of a 1080p signal (max 30 frames/sec). This is especially useful in sport-shows and other shows with fast-moving action and perfect for kick off since it's perfectly 60frame/sec.---

However, on some flat screens that don't support interlacing, this instead becomes smeared or jarred artifacts, also I don't know how it'll look kick off on interlaced mode on HDTV!!!

However speaking at 60 frames per second, 720p features the highest temporal (motion) resolution possible. Progressive scanning reduces the need to prevent flicker by filtering out fine details, so spatial (sharpness) resolution is much closer to 1080i than the number of scan lines would suggest.

assuming a widescreen aspect ratio of 16:9, and a horizontal resolution of 1280 pixels (the same of kick off 2 orizontal pitch!!), 720p60 goes for a total of about 0.92 million pixels so it'll look like this:

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that is absolutely too wide for a monitor but should fit better on a 50" TV.

Also 720p is directly compatible with newer flat panel technology such as plasma and LCD which are inherently progressive. 720p must be scan converted for display on most CRT-based consumer televisions which are generally interlaced-only display devices. However, I have a CRT intended for use as computer monitor and it's a progressive-only device that can run at 2084×1536 with 160herz natively, so I'll never have problem with KO2PC, my doubt are of-course only on those new HDTV and how KO2PC can take advantage of this new generation TV since most of old-school games like street fighter on XBOX live arcade are compatible with HDTV but in a very small window and in a ugly way.
Last edited by filippodb on Tue Jun 05, 2007 7:54 pm, edited 1 time in total.
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Postby filippodb » Tue Jun 05, 2007 7:52 pm

Is it possible to have 256 shades of colours on game? Or more? like the speec 256?

Is KO2PC project still alive?
:?

still waiting for it to buy a new HD television :P
and btw it should be great to have a demo running on projector on the rome wc, any chances?? :?:
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Postby Abyss » Tue Jun 05, 2007 8:38 pm

filippodb wrote:Is it possible to have 256 shades of colours on game? Or more? like the speec 256?


FFS. Of course it is... but why? 32-bit colour is possible, why be limited in 8-bit?
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Postby filippodb » Wed Jun 06, 2007 12:11 pm

256 colours on screen are IMO enough if we want to keep the old-school 2D graphics close to the original KO2 and useful to add more colourful pitches, stadium & crowd.
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Postby Steve Camber » Wed Jun 06, 2007 12:18 pm

KO2PC is 32bit, although only about 16 colours of the possible 16 million are used!

KO2PC is still under development, although my attention is currently focussed on KO2CV.
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Postby alkis21 » Wed Jun 06, 2007 12:20 pm

I want 64-bit Kick Off in DirectX 10.
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Postby Stainy » Wed Jun 06, 2007 1:04 pm

alkis21 wrote:I want 64-bit Kick Off in DirectX 10.



Volumetric shadows then ?
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Postby Torchiador » Wed Jun 06, 2007 1:14 pm

filippodb wrote:256 colours on screen are IMO enough if we want to keep the old-school 2D graphics close to the original KO2 and useful to add more colourful pitches, stadium & crowd.


Good idea, anyway, I think that 8 colours could be enough to draw a new stadium, crowd, benches. :wink:
take a look here: http://www.ko-gathering.com/phpbb2/viewtopic.php?t=13686
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Postby filippodb » Wed Jun 06, 2007 3:10 pm

this is disapponting :?

So spectrum games goes to 256 and we keep on the same weird colors.
Neither with AGA emulation?

I'm just wondering since I always think that KO2 graphics should be higly enhanced thanks to more powerful computers.

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