KO2CV - 0.91

Talk about EVERYTHING related to Kick Off 1 + 2.

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Danne
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Postby Danne » Mon Nov 20, 2006 7:52 pm

Bounty Bob wrote:People don't need PBD, the last 4 world cups have been won by NOPBD players ffs.

One of the major selling points of Kick Off back in the day and one often mentioned by people here, is that the ball doesn't stick to your feet. PBD is even worse than a foot sticking ball as you can run with the ball in the penalty box and it ends up behind you!! I mean WTF. It is so clearly a bug.

But it's an old argument and PBD is far too entrenched to be done away with now.


I don't believe it is a bug.

Dino used autoshots close to the goal in 'Goal'. Why is it so strange that he used autodribble close to the goal in 'Kick Off'!?

Havent anyone asked btw.
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Postby Steve Camber » Mon Nov 20, 2006 8:01 pm

Danne wrote:Havent anyone asked btw.

Yes, Dino suspects it was put in by hackers. In other words.. there was no intention by him for PBD to exist for humans.
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Postby Semtex » Mon Nov 20, 2006 8:39 pm

Steve Camber wrote:
Danne wrote:Havent anyone asked btw.

Yes, Dino suspects it was put in by hackers. In other words.. there was no intention by him for PBD to exist for humans.


But if you ask Rob, he can show that it was in original versions for humans... It was probably meant to do something, went wrong and he forgot to take it out again...whatever it is Dino never meant for it to be part of Kick Off, which is why it isn't in official releases after the original (fucked up) versions...
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Postby Steve Camber » Mon Nov 20, 2006 9:15 pm

Semtex wrote:
Steve Camber wrote:
Danne wrote:Havent anyone asked btw.

Yes, Dino suspects it was put in by hackers. In other words.. there was no intention by him for PBD to exist for humans.


But if you ask Rob, he can show that it was in original versions for humans... It was probably meant to do something, went wrong and he forgot to take it out again...whatever it is Dino never meant for it to be part of Kick Off, which is why it isn't in official releases after the original (fucked up) versions...

Just to state again.. for fun:

Facts - PBD was in Player Manager, and early versions of KO2. From 1.2e onwards, the PBD effect was removed from human control, and left in for CPU AI, where it always had been.

My conclusion - PBD is an aid for the CPU strikers, initially accidentally applied to human control, but then rectified.
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Postby kofoed » Mon Nov 20, 2006 9:22 pm

how would the computer play without pbd?
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Postby Steve Camber » Mon Nov 20, 2006 9:24 pm

kofoed wrote:how would the computer play without pbd?

Not much different! It tends to chase the ball more, and more likely to knock the ball out for a goal kick.

I think a new JFF menu option is required. CPU PDB on/off :D
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Postby Abyss » Mon Nov 20, 2006 10:26 pm

Steve, how exactly is the CPU AI programmed? I mean, are there some set plays depending on the position of the ball? Does it consider free players? Does it try to reach a specific point to do a specific move? And, most importantly, is changing the AI the gigantic job it seems to me to be?
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Postby filippodb » Tue Nov 21, 2006 4:18 pm

Abyss wrote:Steve, how exactly is the CPU AI programmed? I mean, are there some set plays depending on the position of the ball? Does it consider free players? Does it try to reach a specific point to do a specific move? And, most importantly, is changing the AI the gigantic job it seems to me to be?


I'm really curious too, to me the AI is the same in both KO1 and KO2 with little changes, is it right??
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Postby alkis21 » Tue Nov 21, 2006 4:57 pm

Abyss wrote:Does it try to reach a specific point to do a specific move?


That is my impression.
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Postby Steve Camber » Tue Nov 21, 2006 6:03 pm

Abyss wrote:Steve, how exactly is the CPU AI programmed? I mean, are there some set plays depending on the position of the ball? Does it consider free players? Does it try to reach a specific point to do a specific move? And, most importantly, is changing the AI the gigantic job it seems to me to be?

I dunno!

Analysing the way the AI works is probably the most difficult part of the code to understand.

Apart from some JFF things like auto-slide removal, and implementing offside, I don't expect to delve into the inner workings of the AI system soon. I expect it's just many simple heuristics working together, nothing like the AI in modern games.
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Postby Danne » Thu Nov 23, 2006 12:48 pm

Still no exe file?

I would like to try it out when I get home.
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Postby JamesHBeard » Fri Nov 24, 2006 2:24 pm

Steve, can you not switch the keeper into a player so he can kick it.. ? TRY HARDER !
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Postby Steve Camber » Fri Nov 24, 2006 2:26 pm

JamesHBeard wrote:Steve, can you not switch the keeper into a player so he can kick it.. ? TRY HARDER !

You do it!!
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