Throw-in Beta v0.02

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Throw-in Beta v0.02

Postby TheFoxSoft » Sun Feb 29, 2004 11:50 pm

This beta is more playable.
Finally i can build decent playing with this beta.
I played some friendlies with my bro and we find it indeed more enjoyable.
I was focus only to enanche the gameplay so there are still the older bugs.
I hope you like it!
Put your comments here.Please do not send me PM or email.I need to share info with everyone.


Installation note
-----------------
Extract the zip files to the your Throw-in directory.
This beta version REQUIRES OLDER BETA VERSIONS in the SAME DIRECTORY.



What's new
----------
V0.02b
-new ball control
-new shot system control (now you have more "control")
-added 3 cameras
-added 2 different shooting mode
-new headers system control
-keeper updated (the same shot has different results)
-switching major updated
-players now follow the ball (this allow you to play better)
-passing speed increased
-primitive sound
-right mouse click on intro to skip


Beta's objectives
-----------------
Tell me your opinion about everything i updated in this beta.
Tell me how i could improve the passing.It's still to hard to perform passes.
It has the same KO2 passing problems.
Tell me how i could improve the PBD.
Tell me how,according to you, i could enanche the gameplay.



In game keys
------------
F1 - Set game speed
F2 - Penalty Box Dribbling On/Off
F3 - Set Camera
F4 - Goal Kicks On/Off
F5 - Shot Power Mode Fixed/Selectable
LEFT CTRL - The ball jumps
RETURN - Take a screenshot
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Durbz
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Postby Durbz » Mon Mar 01, 2004 8:22 am

Tell me your opinion about everything i updated in this beta.
I have have just scored my first goal so I like the changes :-)
If only it had a replay and save function ;-)

Tell me how i could improve the passing.It's still to hard to perform passes.
It has the same KO2 passing problems.

When you say passing problem do you mean the player wil sometimes tackle the ball instead of traping it?
I'm going to suggest something that may not be liked by this forum, add a pass button.
The button is operated in exactly the same way; press the button before the player touches the ball to trap it. Use the joystick to find the pass direction then release the button. Button one still does everything apart from pass
Having a second button will eliminate the logic problems of whether the player is trying to tackle or trap the ball.
OR
Pressing the button and releasing it within a certain amount of time lets say second is a shot, tackle, head etc, pressing the button and not releasing within that certain amount of time will cause the player to enter pass mode

Tell me how i could improve the PBD.
No idea I didnt even know that this was implemented in kickoff

Tell me how,according to you, i could enanche the gameplay.
Can you incorporate volleys?

Great work by the way, its fantastic
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Postby TheFoxSoft » Mon Mar 01, 2004 11:46 am

Durbz wrote:Tell me your opinion about everything i updated in this beta.
I have have just scored my first goal so I like the changes :-)
If only it had a replay and save function ;-)

well done! :)

Tell me how i could improve the passing.It's still to hard to perform passes.
It has the same KO2 passing problems.


nIn KO2 the main problem is that really difficult to receive a passing.
The tackle/shoot problem could be fixed....

Pressing the button and releasing it within a certain amount of time lets say second is a shot, tackle, head etc, pressing the button and not releasing within that certain amount of time will cause the player to enter pass mode

good idea!This could be an easy and smart solution
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Postby LunarStrain » Mon Mar 01, 2004 2:24 pm

1-i liked the far view cam. its very playable, may be you can add isometric view at the last

stages, but its not so necessary.

2- The fixable shooting system is by far better. but shooting from height is sometimes hard.

when i pull the stick back after shooting, the player sometimes runs back without taking the

shot. i mean its not the same as it was in ko2. also adjusting the target of the shot is not

the same. in addition, the ball goes still slowly, specially the low height shots.

3- The balls coming from air still not very controllable. but in this point, i will suggest

something different: catching the ball on the chest by holding the button, when it comes

through air. also i can suggest a second button for passes: the shot button and the pass

button. for example, the pass button a)one touch:through ball b)holding and releasing:pass

to feet. the shot button: a)one touch: normal shot b)two taps:fake the goal keeper also

pressing the buttons at the same time can be used as combo for some special moves.

these are my first comments on the 2nd. beta.
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Postby TheFoxSoft » Mon Mar 01, 2004 2:39 pm

LunarStrain wrote:2- The fixable shooting system is by far better. but shooting from height is sometimes hard.

when i pull the stick back after shooting, the player sometimes runs back without taking the

shot. i mean its not the same as it was in ko2.

Yes this is a problem.I will work on it.

also adjusting the target of the shot is not

the same.

it's different, in TI you have more aftertouch.But intentionally program it.You have no more dead points where you shot straight (on target) or you shot out of target (in diagonal)

in addition, the ball goes still slowly, specially the low height shots.

In this beta the shot power has increased.
In low shots there is the ground friction that slow down the shot.
What can i do?Ground friction is part of the game i cannot change it.

3- The balls coming from air still not very controllable.

yes, there are some problems here too.


Thanks for your comments
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Postby TheFoxSoft » Mon Mar 01, 2004 3:15 pm

1) does anyone can tell me if the circle of the mid picth is a regular circle?I mean in 640x480 is a circle but in higher resolutions it's an ellipse.And to you?

2)The keeper displayed on the bottom has a bug where he goes inside the goal.If yoou want to test the keeper, please shot at the goal placed at the up half
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Postby Durbz » Mon Mar 01, 2004 10:34 pm

I ran the keeper into the goal when he was holding the ball but a goal was not conceeded.

I also faced the goals and hit the fire button but the keeper turned and kicked the ball up the pitch (this is correct) so I havent seen the behaviour that you are suggesting
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Postby TheFoxSoft » Mon Mar 01, 2004 10:57 pm

Durbz wrote:I ran the keeper into the goal when he was holding the ball but a goal was not conceeded.

I also faced the goals and hit the fire button but the keeper turned and kicked the ball up the pitch (this is correct) so I havent seen the behaviour that you are suggesting


i meant, if you shot toward the down keeper he could dive inside the goal.
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Postby Durbz » Tue Mar 02, 2004 12:11 am

I havent seen that yet
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Postby LunarStrain » Tue Mar 02, 2004 10:50 am

the circle is normal in 1024*768
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Postby Tripod » Tue Mar 02, 2004 12:47 pm

Sorry, Gianluca, so far I have not said anything about Throw In simply cause I haven't had time to play it yet. But I will certainly look into it asap.
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Postby SimonB » Tue Mar 02, 2004 1:00 pm

Me too - it's installed and ready to go I just haven't had a chance to play but I will make sure you get some feedback this week!
Birmingham 2011 World Cup: 15th best player :)
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Postby TheFoxSoft » Tue Mar 02, 2004 3:38 pm

Tripod wrote:Sorry, Gianluca, so far I have not said anything about Throw In simply cause I haven't had time to play it yet. But I will certainly look into it asap.


SimonB wrote:Me too - it's installed and ready to go I just haven't had a chance to play but I will make sure you get some feedback this week!


don't worry mates :wink:

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