innovative cheating AI

This forum is dedicated to the new football game Active Soccer (and Throw In) by TheFoxSoft.

Moderators: TheFoxSoft, Moderators

rapTor_sonofsuns
Newbie
Newbie
Posts: 290
Joined: Tue Jun 19, 2001 12:00 am
Location: Istanbul, Turkey
Contact:

innovative cheating AI

Postby rapTor_sonofsuns » Wed Jan 16, 2008 12:04 pm

well i have an idea that will improve gameplay and make the game harder.

First of all my ideal AI is the one where computer acts like human instead of acting perfect. Some dont understand this concept and think of ai like making maximum capacity out of computer including all of its resources. But in computer games we all know playing against a human is always more enjoyable, so the game will be enjoyable single player with humanlike playing AI. In order to fully achieve this we need partially observable and non deterministic environment for our agents but thats another story.

Of course human like AI is a diffucult thing and its harder than the other option , so in development of TI we always saw this kind of things: cheater dribbling , players knowing exact falling position of ball, cheater shooting& air passing of AI etc. these are all implemented perfectly but they are not human like.

My idea, to harden AI a star based system can be developed ( like in PES), so for example ronaldinho have dribbling star so he can use cheater dribbling (though not much) , nesta has positioning star so he knows where the ball falls better etc. with this kind of addition AI may be unhuman but harder... the thing is its acceptable if its the "star" players :D
i learned playing kick off , before learning how to read and how to write.. birthdate : 19.07.1984

Who is online

Users browsing this forum: No registered users and 1 guest