Posted:

**Wed Jan 23, 2002 3:35 am**I thought I would start this off, as a general discussion, in case anyone wants to experiment with PM tactics, especially for use in KO2 (either computer or human opponents) rather than just PM itself.

I would sum up my tips as follows:

1) Start by designing tactic for when the ball is in BOX 6.

2) Space out your players to fill the pitch - try to cover all 12 squares (4 and 12 are the least important).

3) Don't cluster players togther (control switches confusingly between them). Often one player in space is a lot more effective.

4) Use the 'tails' option to show direction of player movement from box to box.

5) Tails should NEVER cross - i.e. two players running across each other's paths.

6) If any player has a tail more than ONE BOX long, he cannnot move there in time - don't expect players to run excessive distances. Your tactic just won't work if it's like this.

7) Above all, note the weaknesses in your tactic, and keep revising it.

One way to start is by basing your own tactic on your favourite built-in tactic - i.e. 4-2-4 where you might move the sweeper closer to your goal, advance the wingers a bit, and so on.

Incidentally, you will notice that the four default tactics often don't observe what I've said above. This is precisely what makes them weaker than tactics you design yourself!

Happy 'tacticing'....

I would sum up my tips as follows:

1) Start by designing tactic for when the ball is in BOX 6.

2) Space out your players to fill the pitch - try to cover all 12 squares (4 and 12 are the least important).

3) Don't cluster players togther (control switches confusingly between them). Often one player in space is a lot more effective.

4) Use the 'tails' option to show direction of player movement from box to box.

5) Tails should NEVER cross - i.e. two players running across each other's paths.

6) If any player has a tail more than ONE BOX long, he cannnot move there in time - don't expect players to run excessive distances. Your tactic just won't work if it's like this.

7) Above all, note the weaknesses in your tactic, and keep revising it.

One way to start is by basing your own tactic on your favourite built-in tactic - i.e. 4-2-4 where you might move the sweeper closer to your goal, advance the wingers a bit, and so on.

Incidentally, you will notice that the four default tactics often don't observe what I've said above. This is precisely what makes them weaker than tactics you design yourself!

Happy 'tacticing'....