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Re: Player Manager for iPhone

Posted: Sun Oct 03, 2010 2:41 pm
by dja
You can now follow me on twitter at http://twitter.com/ko2fan

If you don't like twitter, latest video shows the 3d ball bouncing with shadow running on iPhone at http://www.youtube.com/watch?v=Cz5OicetOi4

Re: Player Manager for iPhone

Posted: Sun Oct 03, 2010 6:08 pm
by Stainy
following.. :) nice ball there:)

Re: Player Manager for iPhone

Posted: Thu Nov 04, 2010 10:38 am
by The_Godfather
Nice,i hope it will be released later even for PC and other platforms.
And Dino is here in the Nehterlands (Breda)?Wow. :8o:

Re: Player Manager for iPhone

Posted: Thu Nov 04, 2010 11:14 pm
by dja
Possibly PC, definitely the Mac App Store :)

Other platforms will come after we see how well the iPhone version does.

Re: Player Manager for iPhone

Posted: Thu Dec 09, 2010 1:23 am
by dja
New footage of PM2 (as we are now calling it) running on an iPhone 4 at http://www.youtube.com/watch?v=AQx1vDHEGzk

Still working on the match engine, and website. We hope to have more progress to show soon.

Re: Player Manager for iPhone

Posted: Thu Dec 09, 2010 1:07 pm
by durban
Been following this :)

Looking good

Re: Player Manager for iPhone/pc/Mac/unix

Posted: Sat Feb 26, 2011 7:57 pm
by dja
We have the game ported to windows Mac and freebsd as well as the iPhone version.

We have built a 3d engine for prototyping ball physics which we are now working on.

I hope to have new screenshots and videos showing progress soon.

Re: Player Manager for iPhone/pc/Mac/unix

Posted: Sat Feb 26, 2011 8:48 pm
by Stainy
Cheers dja :)

Any chance of a port of the Pandora?

http://openpandora.org ;)

Looking forward to some new screens etc..

Dino back on KO2?

Posted: Thu Jun 16, 2011 1:25 pm
by Steve Camber
http://dinodini.wordpress.com/2011/06/1 ... nt-project

"It should also allow me to port Kick Off 2 and GOAL! later, and update them… so if this approach works it should be a big win."

Maybe we'll be getting KO2 on a variety of handhelds?

Re: Dino back on KO2?

Posted: Thu Jun 16, 2011 5:55 pm
by alkis21
Kick Off 2 is already on handhelds thanks to WinUAE ports, and it's always total shite because of the controls.

Re: Dino back on KO2?

Posted: Thu Jun 16, 2011 9:11 pm
by jesper
alkis21 wrote:Kick Off 2 is already on handhelds thanks to WinUAE ports, and it's always total shite because of the controls.

That's hardly Dino's fault. When did you become British Alkis? Not everything is shite.

Whats wrong with this place? Do we have to be so cynical?

Dino working on KO2 / PM again is awesome 8)

I miss Gianluca :(

Re: Dino back on KO2?

Posted: Fri Jun 17, 2011 5:29 am
by alkis21
jesper wrote:That's hardly Dino's fault.


Obviously!

Do we have to be so cynical?


It's just that I detest handhelds and I never understood how some people believe that in the 52'' inches TV era playing games with your thumbs staring at a wristwatch display is supposed to be fun.

Dino working on KO2 / PM again is awesome 8)


Not when it's the 40th time you hear it in the past decade. :) I bought it the first 10 times, but as I said the previous 29, I'll applaud the final result when I see it. But the usual outcome of Dino dropping out due to the lack of interest by publishers is much more probable.

I miss Gianluca :(


So do I.

Re: Dino back on KO2?

Posted: Fri Jun 17, 2011 8:33 am
by SimonB
alkis21 wrote:Not when it's the 40th time you hear it in the past decade.


What Alkis said.

... and anyway ... working from the original KO2 source code is so 5 years ago ... should be working from Steve's uber version