Player Manager for iPhone/pc/Mac/unix

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Re: Player Manager for iPhone

Postby dja » Sun Oct 03, 2010 2:41 pm

You can now follow me on twitter at http://twitter.com/ko2fan

If you don't like twitter, latest video shows the 3d ball bouncing with shadow running on iPhone at http://www.youtube.com/watch?v=Cz5OicetOi4
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Re: Player Manager for iPhone

Postby Stainy » Sun Oct 03, 2010 6:08 pm

following.. :) nice ball there:)
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Re: Player Manager for iPhone

Postby The_Godfather » Thu Nov 04, 2010 10:38 am

Nice,i hope it will be released later even for PC and other platforms.
And Dino is here in the Nehterlands (Breda)?Wow. :8o:
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Re: Player Manager for iPhone

Postby dja » Thu Nov 04, 2010 11:14 pm

Possibly PC, definitely the Mac App Store :)

Other platforms will come after we see how well the iPhone version does.
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Re: Player Manager for iPhone

Postby dja » Thu Dec 09, 2010 1:23 am

New footage of PM2 (as we are now calling it) running on an iPhone 4 at http://www.youtube.com/watch?v=AQx1vDHEGzk

Still working on the match engine, and website. We hope to have more progress to show soon.
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Re: Player Manager for iPhone

Postby durban » Thu Dec 09, 2010 1:07 pm

Been following this :)

Looking good
No longer the only UK based Liverpool, Nottingham Forest and Crewe supporter in the whole of the KOA!!!
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Re: Player Manager for iPhone/pc/Mac/unix

Postby dja » Sat Feb 26, 2011 7:57 pm

We have the game ported to windows Mac and freebsd as well as the iPhone version.

We have built a 3d engine for prototyping ball physics which we are now working on.

I hope to have new screenshots and videos showing progress soon.
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Re: Player Manager for iPhone/pc/Mac/unix

Postby Stainy » Sat Feb 26, 2011 8:48 pm

Cheers dja :)

Any chance of a port of the Pandora?

http://openpandora.org ;)

Looking forward to some new screens etc..
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Dino back on KO2?

Postby Steve Camber » Thu Jun 16, 2011 1:25 pm

http://dinodini.wordpress.com/2011/06/1 ... nt-project

"It should also allow me to port Kick Off 2 and GOAL! later, and update them… so if this approach works it should be a big win."

Maybe we'll be getting KO2 on a variety of handhelds?
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Re: Dino back on KO2?

Postby alkis21 » Thu Jun 16, 2011 5:55 pm

Kick Off 2 is already on handhelds thanks to WinUAE ports, and it's always total shite because of the controls.
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Re: Dino back on KO2?

Postby jesper » Thu Jun 16, 2011 9:11 pm

alkis21 wrote:Kick Off 2 is already on handhelds thanks to WinUAE ports, and it's always total shite because of the controls.

That's hardly Dino's fault. When did you become British Alkis? Not everything is shite.

Whats wrong with this place? Do we have to be so cynical?

Dino working on KO2 / PM again is awesome 8)

I miss Gianluca :(
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Re: Dino back on KO2?

Postby alkis21 » Fri Jun 17, 2011 5:29 am

jesper wrote:That's hardly Dino's fault.


Obviously!

Do we have to be so cynical?


It's just that I detest handhelds and I never understood how some people believe that in the 52'' inches TV era playing games with your thumbs staring at a wristwatch display is supposed to be fun.

Dino working on KO2 / PM again is awesome 8)


Not when it's the 40th time you hear it in the past decade. :) I bought it the first 10 times, but as I said the previous 29, I'll applaud the final result when I see it. But the usual outcome of Dino dropping out due to the lack of interest by publishers is much more probable.

I miss Gianluca :(


So do I.
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Re: Dino back on KO2?

Postby SimonB » Fri Jun 17, 2011 8:33 am

alkis21 wrote:Not when it's the 40th time you hear it in the past decade.


What Alkis said.

... and anyway ... working from the original KO2 source code is so 5 years ago ... should be working from Steve's uber version
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