Hope he develops this tool....
I`m in the process of making the teams harder - the only way at the moment is dropping the age of every player
Player Manager Frustration!
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Re: Player Manager Frustration!
Stainy, it would be a trivial change to scale a whole team's ability up or down. If you think that would be a valuable addition to the tool for you and others, I would be able to add that enhancement.
Billy, the name change feature you suggest is not possible as the names are not stored in the save file but in the game itself. It's beyond the scope of this tool.
Peace.
UB
Billy, the name change feature you suggest is not possible as the names are not stored in the save file but in the game itself. It's beyond the scope of this tool.
Peace.
UB
- Stainy
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Re: Player Manager Frustration!
Hey...
Well for me... and alot of others.. the game gets easy after a certain point.. so upping the other teams stats/ability etc would be a great thing I think! makes more of a challenge.
I`m currently on yeah 180 ( 2170 ) the same game I started back in 1990..
Also while your at it... if you could make an option to enable a Player Manager ( I can`t remember how to do it now )
Because my PM has long gone.. if the game is harder I would like to appoint a new PM you know ? these two additions would be absolutely fantastic... and I would see no other changes needed I think.
Thanks again for your superb tool!
Well for me... and alot of others.. the game gets easy after a certain point.. so upping the other teams stats/ability etc would be a great thing I think! makes more of a challenge.
I`m currently on yeah 180 ( 2170 ) the same game I started back in 1990..
Also while your at it... if you could make an option to enable a Player Manager ( I can`t remember how to do it now )
Because my PM has long gone.. if the game is harder I would like to appoint a new PM you know ? these two additions would be absolutely fantastic... and I would see no other changes needed I think.
Thanks again for your superb tool!
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Re: Player Manager Frustration!
Hi UB.
Great tool!
I see you are able to display the names (last name and initials) of the players. I assume you are generating the names from the 8 hex digits for names stored for each player. I have been wondering how the names are generated. You seem to have figured out the algorithm. If this is the case, are you willing to share the algorithm (source, descripiton or something)?
Great tool!
I see you are able to display the names (last name and initials) of the players. I assume you are generating the names from the 8 hex digits for names stored for each player. I have been wondering how the names are generated. You seem to have figured out the algorithm. If this is the case, are you willing to share the algorithm (source, descripiton or something)?
Re: Player Manager Frustration!
Keep talking fellas this is all music to my ears.
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Re: Player Manager Frustration!
andreasP199 wrote:I see you are able to display the names (last name and initials) of the players. I assume you are generating the names from the 8 hex digits for names stored for each player. I have been wondering how the names are generated. You seem to have figured out the algorithm. If this is the case, are you willing to share the algorithm (source, descripiton or something)?
Andreas, maybe this extract from the tool source will be of use. It is light on comments but should be self-explanatory.
UB
Code: Select all
class cKORandom
{
public:
WORD GetNextRandom();
WORD GetCurrentRandom();
BYTE m_RND[6];
};
inline WORD cKORandom::GetNextRandom()
{
DWORD adr=(DWORD)&m_RND;
__asm
{
mov ebx,[adr]
mov ah,[ebx+3]
SHR ah,3
mov al,[ebx+5]
XOR ah,al
RCR ah,1
RCL [ebx+1],1
RCL [ebx+0],1
RCL [ebx+3],1
RCL [ebx+2],1
RCL [ebx+5],1
RCL [ebx+4],1
};
return GetCurrentRandom();
}
WORD cKORandom::GetCurrentRandom()
{
WORD ret=m_RND[0]<<8;
ret+=m_RND[1];
return ret;
}
BYTE TheInitialsTableDefault[]=
{
44, 4, 0x41, 0x44, 0x4a, 0x52, //if rnd <=44 then one of ADJR
76, 5, 0x43, 0x45, 0x47, 0x4d, 0x53, //if rnd <= 76 then one of CEGMS
99, 8, 0x42, 0x46, 0x48, 0x49, 0x4c, 0x4e, 0x54, 0x57, //if rnd <= 99 then one of BFHILNTW
100, 1, 0x4f, //if rnd < 100 then one of O
};
TCHAR * Surnames[]=
{
TEXT("Adams"),
TEXT("Adcock"),
TEXT("Addison"),
TEXT("Aldridge"),
TEXT("Alexander"),
TEXT("Allen"),
TEXT("Anderson"),
TEXT("Andrews"),
TEXT("Archer"),
TEXT("Armstrong"),
TEXT("Arnold"),
TEXT("Austin"),
TEXT("Bailey"),
TEXT("Baker"),
TEXT("Barber"),
TEXT("Barker"),
TEXT("Barnes"),
TEXT("Barrett"),
TEXT("Bell"),
TEXT("Bennett"),
TEXT("Berry"),
TEXT("Bishop"),
TEXT("Bloomfield"),
TEXT("Bond"),
TEXT("Bright"),
TEXT("Brookes"),
TEXT("Brown"),
TEXT("Bryant"),
TEXT("Carter"),
TEXT("Chamberlain"),
TEXT("Chapman"),
TEXT("Clark"),
TEXT("Clarke"),
TEXT("Clements"),
TEXT("Collins"),
TEXT("Cole"),
TEXT("Coleman"),
TEXT("Collins"),
TEXT("Cook"),
TEXT("Cooper"),
TEXT("Cox"),
TEXT("Cross"),
TEXT("Curtis"),
TEXT("Davies"),
TEXT("Davis"),
TEXT("Dawson"),
TEXT("Day"),
TEXT("Dennis"),
TEXT("Dickens"),
TEXT("Dixon"),
TEXT("Douglas"),
TEXT("Downs"),
TEXT("Dyer"),
TEXT("Edwards"),
TEXT("Elliott"),
TEXT("Ellis"),
TEXT("Evans"),
TEXT("Fairweather"),
TEXT("Farrell"),
TEXT("Ferguson"),
TEXT("Fisher"),
TEXT("Fletcher"),
TEXT("Foster"),
TEXT("Gibson"),
TEXT("Gilbert"),
TEXT("Goddard"),
TEXT("Gould"),
TEXT("Gray"),
TEXT("Green"),
TEXT("Gregory"),
TEXT("Griffiths"),
TEXT("Hall"),
TEXT("Hammond"),
TEXT("Harris"),
TEXT("Hart"),
TEXT("Harvey"),
TEXT("Hill"),
TEXT("Hodge"),
TEXT("Hopkins"),
TEXT("Hudson"),
TEXT("Hughes"),
TEXT("Hunt"),
TEXT("Jackson"),
TEXT("James"),
TEXT("Johnson"),
TEXT("Jones"),
TEXT("Jordan"),
TEXT("Judge"),
TEXT("Kelly"),
TEXT("Kemp"),
TEXT("King"),
TEXT("Knight"),
TEXT("Kirby"),
TEXT("Langley"),
TEXT("Law"),
TEXT("Lawrence"),
TEXT("Lee"),
TEXT("Lewis"),
TEXT("Lindsey"),
TEXT("Little"),
TEXT("Long"),
TEXT("Longhurst"),
TEXT("Lowe"),
TEXT("Macdonald"),
TEXT("Marshall"),
TEXT("Martin"),
TEXT("Martyn"),
TEXT("Mason"),
TEXT("Matthews"),
TEXT("McDermott"),
TEXT("Miller"),
TEXT("Mills"),
TEXT("Mitchell"),
TEXT("Moore"),
TEXT("Morgan"),
TEXT("Morris"),
TEXT("Morrison"),
TEXT("Murray"),
TEXT("Murphy"),
TEXT("Nelson"),
TEXT("Newman"),
TEXT("Nicholls"),
TEXT("Nixon"),
TEXT("Oates"),
TEXT("Osborne"),
TEXT("Owens"),
TEXT("Page"),
TEXT("Palmer"),
TEXT("Parker"),
TEXT("Payne"),
TEXT("Pearce"),
TEXT("Pearson"),
TEXT("Phillips"),
TEXT("Powell"),
TEXT("Price"),
TEXT("Quinn"),
TEXT("Randall"),
TEXT("Rose"),
TEXT("Reid"),
TEXT("Reynolds"),
TEXT("Richards"),
TEXT("Richardson"),
TEXT("Ritchie"),
TEXT("Roberts"),
TEXT("Robinson"),
TEXT("Rogers"),
TEXT("Russell"),
TEXT("Rowland"),
TEXT("Saunders"),
TEXT("Scott"),
TEXT("Scanlon"),
TEXT("Sharp"),
TEXT("Shaw"),
TEXT("Simpson"),
TEXT("Sinclair"),
TEXT("Smith"),
TEXT("Sawer"),
TEXT("Samuel"),
TEXT("Small"),
TEXT("Stanley"),
TEXT("Steel"),
TEXT("Stevens"),
TEXT("Stevenson"),
TEXT("Taylor"),
TEXT("Thomas"),
TEXT("Thompson"),
TEXT("Turner"),
TEXT("Underwood"),
TEXT("Walker"),
TEXT("Walsh"),
TEXT("Ward"),
TEXT("Watson"),
TEXT("Webb"),
TEXT("Webster"),
TEXT("Wells"),
TEXT("West"),
TEXT("White"),
TEXT("Wilkins"),
TEXT("Williams"),
TEXT("Wilson"),
TEXT("Wood"),
TEXT("Wright"),
TEXT("Young"),
};
void DecodeName(BYTE * pSeed, tstring &outstring)
{
outstring.clear();
cKORandom RND;
RND.m_RND[0]=pSeed[0];
RND.m_RND[1]=pSeed[1];
RND.m_RND[2]=pSeed[2];
RND.m_RND[3]=pSeed[3];
RND.m_RND[4]=0;
RND.m_RND[5]=0;
for (int r=0;r<20;r++)
RND.GetNextRandom();
int val=RND.GetNextRandom();
val=val%100;
int nInitials=3;
if (val<75)
nInitials=1;
else
{
if (val<98)
nInitials=2;
}
for (int i=0;i<nInitials;i++)
{
int x=RND.GetNextRandom();
x=x%100;
BYTE *A2=TheInitialsTableDefault;
if (g_bCustomNameMode)
A2=TheInitialsTableCustom;
while (x>=*A2++)
{
A2+=*A2++;
}
DWORD s=*A2++;
DWORD r=RND.GetNextRandom();
r=r%s;
BYTE c=A2[r];
outstring+=c;
outstring+='.';
}
int iSurnameIdx=RND.GetNextRandom();
int iNumberOfNamesInDB=sizeof(Surnames)/sizeof(TCHAR*);
iSurnameIdx%=iNumberOfNamesInDB; //=183
outstring+=Surnames[iSurnameIdx];
}
- Steve Camber
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Re: Player Manager Frustration!
Very handy Good work!
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SteveC - Kick Off engineer
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SteveC - Kick Off engineer
18 Dec 2003 - "One day I'm going to disassemble the 68000 code, and find out exactly what's going on in there!! "
Ask me about online KO2 https://kickoff2.net
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Re: Player Manager Frustration!
UltimateBinary wrote:Andreas, maybe this extract from the tool source will be of use. It is light on comments but should be self-explanatory.
Thanks for posting the code. It's really cool. (Sorry for not thanking you before).
- Hieroglyph
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Re: Player Manager Frustration!
To call up the Data disks/shell to the win directory, Under Win 7 on my Core i7 Dell lappie, I have to use the 3 fingered combo of:
Fn+End+F1
Sometimes pressing End then F1 other times F1 then End - both variations whilst the Fn is depressed.
This is because the Dell has many 'quick buttons' for changing volume/screens and other BIOS level function keys that override the standard IBM keyboard set. So, maybe you need to turn off any similar BIOS related functions on your PC ??
Fn+End+F1
Sometimes pressing End then F1 other times F1 then End - both variations whilst the Fn is depressed.
This is because the Dell has many 'quick buttons' for changing volume/screens and other BIOS level function keys that override the standard IBM keyboard set. So, maybe you need to turn off any similar BIOS related functions on your PC ??
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