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Posted: Sat Sep 24, 2005 1:29 pm
by Sid
So nothing is impossible... I like it!

If Warner Bros had not already chosen Brandon Routh to be Superman, you'd be my choice!

Posted: Sat Sep 24, 2005 1:39 pm
by filippodb
Sidhu wrote:So nothing is impossible... I like it!

If Warner Bros had not already chosen Brandon Routh to be Superman, you'd be my choice!


I agree!!
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Posted: Sat Sep 24, 2005 9:05 pm
by alkis21
Steve Camber wrote:Guessing at technical difficulty levels here.. 1 easy - 10 impossible:

4-Implement aftertouch
1-Make the teams harder
1-Remove the "can't play unless your Player Manager is playing" feature
6-Allow more kit designs
5-Design a better transfer system
8-Include European matches


Considering the ones you consider easy are the most important features for me, I'm happy! So including European matches is NOT impossible? I only added it as a joke! :shock: Ok then I have more for you:

-Remove the bug which gives the player who gets substituted extra goals
-Top scorer table
-Allow surprise players (cheap players who become super stars or expensive ones who turn out shite) instead of always knowing what to buy.
-Add option to purchase ANY player in any league, whether he's on the transfer list or not
-Add national teams

Posted: Sat Sep 24, 2005 9:41 pm
by fritez
Yeah!!!
This is my favorite thread, im looking every day to see if there's some news on the PM update, nice to see something is happening.
Im looking very much forward to playing with all these new features.
Come on Steve.

Posted: Sat Sep 24, 2005 10:02 pm
by alkis21
Nothing is happening yet (other than the new IFFs Jesper put) as Steve in concentrating on Kick Off 2 at the moment, but as soon as the world cup is over he'll start working on PM.

Posted: Sun Sep 25, 2005 8:00 am
by Steve Camber
Yes, I haven't started studying the PM code, but as the on-pitch action is practically the same code as KO2 I'm quite confident about modifying that side of it. As for the front-end menu code, that's a whole new world to discover after the WC :)

Posted: Sun Sep 25, 2005 9:13 am
by Sid
alkis21 wrote:
Steve Camber wrote:Guessing at technical difficulty levels here.. 1 easy - 10 impossible:

4-Implement aftertouch
1-Make the teams harder
1-Remove the "can't play unless your Player Manager is playing" feature
6-Allow more kit designs
5-Design a better transfer system
8-Include European matches


Considering the ones you consider easy are the most important features for me, I'm happy! So including European matches is NOT impossible? I only added it as a joke! :shock: Ok then I have more for you:

-Remove the bug which gives the player who gets substituted extra goals
-Top scorer table
-Allow surprise players (cheap players who become super stars or expensive ones who turn out shite) instead of always knowing what to buy.
-Add option to purchase ANY player in any league, whether he's on the transfer list or not
-Add national teams


I've never experienced the bug of subsitute with extra goals???

and I have had surprise players!!!
I used to buy players as cheap as ONLY 1k... but had close to 200 agility... man, they were good! So skilful, and by the time they reached early 20's they improved so much and I could sell them for a tidy profit.
But it was more about their development and seeing them progress.

Adding National Teams would be hard... I think, but I would like to see the top quality players who are on form, get call-ups for their national side, and their stats change as a result. i.e. an increment in their passing or shooting, or even their stamina, cos being with a national team and training with better coaches supposedly makes u better player (I think this happened in Gremlins Premier Manager 3?)

Then you would need to give every single player a nationality...
or simpler way would be to just have a generic message that comes up (like Tottenham have been fined 440k for crowd trouble) as saying "M.Sidhu has been called up for the national side and will be unavailabe for the next match" ... cos they couldn't play internationals and be at the club playing at the same time!!
(that would hinder your goals though Alkis??!)

Thoughts?

oh

Posted: Sun Sep 25, 2005 10:55 am
by Stainy
The real Player Manager never experianced the sub goals bug ??
hmmm it`s a well documented bug... can`t beleive you`ve never had it!!
At the end of the game... sometimes the sub you brought on had scored 15 goals!! it even added it to his goal tally in his stats.. :roll:

Re: hmmpfffff

Posted: Sun Sep 25, 2005 11:05 am
by jesper
Stainy wrote:Just tried that version.. and I chose a demo game..
sorted my squad out.. as it went to the pitch.. and the crowd cheered.. my winuae hung ( flashing power light ) and reset :(


There might be something funny going on with demos games. Did you make it work with "real" games?

Posted: Sun Sep 25, 2005 11:11 am
by filippodb
Can we expect to have all this points realized soon? :)

Image

Posted: Sun Sep 25, 2005 11:13 am
by jesper
Steve Camber wrote:Guessing at technical difficulty levels here.. 1 easy - 10 impossible:

4-Implement aftertouch


How about adding random wind as well to increase the challenge? Would be difficulty 4 also?

Steve Camber wrote:6-Allow more kit designs


Instead of allowing all the kits it would be easier to only use one but to assign home/away colours (or shirt/shorts home/away color pairs) to each team. The default kit can of course easily be changed to another one from KO2.

Posted: Sun Sep 25, 2005 11:13 am
by jesper
filippodb wrote:Can we expecting to have all this points realized soon? :)


Ask Dino for the souce code! :lol:

Alkis

Posted: Sun Sep 25, 2005 3:02 pm
by Stainy
Hey!! whats this ?

-Remove the "can't play unless your Player Manager is playing" feature

:?: