'The game was timed to be released in conjuction with the start of the World Cup which didn't give us much time for playtesting'
*cough* This means that 'some people' were correct when they said that this was true *cough*
*more cough*
'Nobody except Steve Screech really playtested Kick Off 2 and it was almost a case of straight off the computer and into Anco's hands'
Well, this enough says a lot on the way Dino worked and his knowledge about bugs, versions, PBD and stuff. Needless to say that in the same paragraph (the little blue box with the title 'The Acid Test' he mentions something v. interesting.
'most people who have bought it (KO2) have played the game to death and knew it inside out'
![Laughing :lol:](./images/smilies/icon_lol.gif)
'Even KO2 suffered from a slight 10% or 15% reduction when things became cluttered'
Only on the ST version and after scoring a goal. Very memorable moment but hardly affected the DD gameplay.
Interview can be read here:
http://www.ko-gathering.com/images/Goal!/goal1.jpg
http://www.ko-gathering.com/images/Goal!/goal2.jpg
http://www.ko-gathering.com/images/Goal!/goal3.jpg
http://www.ko-gathering.com/images/Goal!/goal4.jpg
Finally, a very interesting read regarding Dino Dini and his departure from Anco + rights on the source code/Kick Off Name...
http://www.ko-gathering.com/images/Goal!/goalVirgin.jpg