Search found 115 matches

by Oss117
Mon Nov 26, 2007 4:01 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Stainy wrote:I`m liking this Oss :) keep up the good work... need to download that demo !


I am going to email a preview version to Steve tonight, and I am sure he will put it on his ftp site, that's ok Steve ?
by Oss117
Sun Nov 25, 2007 1:48 am
Forum: Kick Off 1/2
Topic: KO2 on the PSP...
Replies: 5
Views: 1910

Re: KO2 on the PSP...

Mic wrote:yes, it works !!! :shock:

with the amiga emulator on it of course

but very hard to control players and ball :P


You need to improve your skills :lol: or wait a bit that Open Kick Off released in 1.0 to run KO everywhere on every machine ;)
by Oss117
Sat Nov 24, 2007 11:43 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Back on the subject.. I have just examined files.crn, and this is what it contains: .tac = tactics .men = menu data .sqd = team .bl1 = graphics 4-2-4.tac 4-3-3.tac 4-4-2.tac 5-3-2.tac balanced.tac ... logo.bl1 scr13.men skit1.bl1 skit1b.bl1 skit2.bl1 skit2b.bl1 skit3.bl1 skit3b.bl1 skit4.bl1 skit4b...
by Oss117
Fri Nov 23, 2007 4:45 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Treat the values as two byte values (MSB,LSB) and you will start to make sense of the data. the unit is 3 inches, with 0,0 at the top left corner flag. There are 10 players because the goalie does his own thing. A tactic description will be included somewhere, so expect to meet that either before o...
by Oss117
Fri Nov 23, 2007 1:55 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Tactic data is stored as 12x80 bytes, with the default tactics compressed/encrypted within files.crn. When a tactic is selected mid game, each player is informed of his new instructions. This is a batch of 80 bytes of info. The first byte is the player's role - keeper, defender, midfield, attacker....
by Oss117
Thu Nov 22, 2007 10:26 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

For the others who have tried the jar file, it was working or not ? please give a feed back
by Oss117
Thu Nov 22, 2007 8:54 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Erm... I get an error msg: Exception in thread "main" java.lang.NoClassDefFoundError: com/golden/gamedev/GameEngine Arghh, I am sorry, I saw that too on my wife'PC, and to quite honnest I dunno why :( But I have uploaded a zip file http://www.yourfilehost.com/media.php?cat=other&file=...
by Oss117
Thu Nov 22, 2007 5:23 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 4353

Tactic data is stored as 12x80 bytes, with the default tactics compressed/encrypted within files.crn. When a tactic is selected mid game, each player is informed of his new instructions. This is a batch of 80 bytes of info. The first byte is the player's role - keeper, defender, midfield, attacker....
by Oss117
Wed Nov 21, 2007 9:30 am
Forum: Kick Off 1/2
Topic: A bounty for Dino Dini ?
Replies: 24
Views: 1508

to be honest will understand nothing about 68000 ASM source code :cry: This is not the problem, some of us, for example me can understand 68000 assembly code. The good thing is to ask to get the source code available, then Steve, me or others can dig on it to extract data, routines, etc. The possib...
by Oss117
Tue Nov 20, 2007 10:36 pm
Forum: Kick Off 1/2
Topic: The Ultimate KO2CV - Tactic Designer Inc ?
Replies: 10
Views: 844

Btw, just one thing I forget to say, If anybody of you is interested by the source code, just ask me, It's free and open, I swear, I will send you! :) And more If you want to help me don't hesitate, I will provide you settings I am using to develop (in fact Eclipse IDE, java), you just need to have ...
by Oss117
Tue Nov 20, 2007 10:21 pm
Forum: Kick Off 1/2
Topic: A bounty for Dino Dini ?
Replies: 24
Views: 1508

anyway what about asking dino about this? I believe a lot of game developers will be really interested on kick off 2 code and since dino is not anymore in the game industry he should be more available to give us his KO2/PM code. I believe guys like Camber/OSS117/thefoxsoft can't wait to have on the...
by Oss117
Tue Nov 20, 2007 10:12 pm
Forum: Kick Off 1/2
Topic: KO2 Replay Data
Replies: 7
Views: 658

Steve Camber wrote:Who are you? :P


Steve, I am so curious to have a look to your KO2PC, please... :oops:
by Oss117
Tue Nov 20, 2007 10:08 pm
Forum: Kick Off 1/2
Topic: The Ultimate KO2CV - Tactic Designer Inc ?
Replies: 10
Views: 844

For the Open Kick-Off, my plan is to reuse tactic files from PM and KO2 and to provide a tactical designer. But need 1st to understand file format structure. (Thanks Steve :roll: ) Then I am going to develop the tactical editor like the one existing in PM first using original graphics. Today I just ...