Search found 115 matches

by Oss117
Sun Dec 09, 2007 8:08 pm
Forum: Kick Off 1/2
Topic: Ball logic
Replies: 18
Views: 3278

omg it works pretty well, is this code is reinterpreted from the original KO2 assembly source code Steve ? Soon I will post a new demo with the ball, it is so funny to see it react as KO2 original, I tell you :lol: Yes, it's practically a line by line translation of the 68000 original, converted to...
by Oss117
Sat Dec 08, 2007 3:30 pm
Forum: Kick Off 1/2
Topic: Ball logic
Replies: 18
Views: 3278

From KO2PC: void DrawBall(float x,float y,float z) { //8 balls getting bigger, then shadow int scrx=x; int scry=y; int shadx=scrx+(z/2); int shady=scry-(z/2); int ballframe=shadx-scrx; if (ballframe<4) { //low ball, sprite contained in shadow scry-=z/2; if ...
by Oss117
Sat Dec 08, 2007 10:34 am
Forum: Kick Off 1/2
Topic: Ball logic
Replies: 18
Views: 3278

Ball logic

Question related to ball motion and logic I was able to add the ball to Open Kick Off, but I am trying to fit as close as possible to KO2 rendering. So, I would need some informations about how the ball is displayed. Steve Screech already gave me some inputs but I need more informations Here what St...
by Oss117
Sat Dec 08, 2007 10:08 am
Forum: Kick Off 1/2
Topic: Unintended slide logic
Replies: 17
Views: 1443

Re: Unintended slide logic

IF the other team has possession, and it's not the goalie -IF he is within 3 feet of the current player THEN --do some stuff -ELSE --IF the ball is within 2ft and not above 3ft high THEN ---claim possession of the ball (trapping it if button is pressed) --ELSE ---(Player with possession...
by Oss117
Mon Dec 03, 2007 5:55 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

Please Steve, give us your status about graphics grabbing :)
by Oss117
Sun Dec 02, 2007 11:02 am
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

Steve Camber wrote:The extra "pit" pitches are stored in a different way. I have managed to unscramble them, and get the tile data. Now I just need to extract the graphic data, which is not in LBM form, unlike everything else.


We believe in you Steve! :D
by Oss117
Fri Nov 30, 2007 12:06 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

Before this Word Cup I had a look on the extra pitches because thefoxsoft asked me if it was possible to add Wembley pitch instead of normal pitch as official pitch of Rome 2007. I found the same problem, extra pitches are unloadable because they are saved in a new format, image and tilemap are sto...
by Oss117
Fri Nov 30, 2007 9:16 am
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

as jesper said here: http://www.ko-gathering.com/wiki/index.php?title=Pitches These pitches are stored differently on the floppies and their format has not yet been reverse engineered :? anyway feel free to contribute the K ick O ff R esearch P roject S ociety ( KORPS ): http://www.ko-gathering.com...
by Oss117
Thu Nov 29, 2007 7:14 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

That's interesting! :) So in KO2CV are the players movements solely dependent on the ball's position, and don't take into account whether the team is attacking or defending ? I could be wrong but I thought KO2CV's player movements did take account of whether I'm attacking or defending ? e.g the pos...
by Oss117
Thu Nov 29, 2007 9:51 am
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

According to what is written in the final whistle manual http://www.ko-gathering.com/downloads/manuals/FinalWhistle.pdf On page 7 The tactics implementation has now been completely changed giving a totally game play. The old tactics positioned the players depending on the position of the ball. This ...
by Oss117
Tue Nov 27, 2007 2:46 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

keep up the good work Oss. Btw may you make a smoother scrolling? In fact Yes it will be smoother, but this is just a trial to evaluate the Golden T Studios game library. I have already tested the OpenGl renderer which is attached to Golden T Studios library that give of course better results and a...
by Oss117
Mon Nov 26, 2007 11:14 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

I`m liking this Oss :) keep up the good work... need to download that demo ! I am going to email a preview version to Steve tonight, and I am sure he will put it on his ftp site, that's ok Steve ? Sure! Sorry Steve to not send you the file but my gmail sucks with zip file that include executable, s...
by Oss117
Mon Nov 26, 2007 4:42 pm
Forum: Kick Off 1/2
Topic: Tactic files decoding
Replies: 70
Views: 6404

As far as I can tell, KO2 only uses the first 800 bytes, the rest seems to be ignored.. which is probably a good thing! The origin is the top left corner of the pitch during the game. As the tactics editor positions the pitch with a rotation of 90 degrees, that same origin would appear to be, as yo...