Search found 6 matches

by baccardi
Thu Aug 20, 2009 9:42 pm
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

Steve, how could i use the function in KO2 for CPU vs CPU? And, should i use directx for simple drawings, because at the moment i'm using windows gdi.
by baccardi
Thu Aug 20, 2009 9:27 pm
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

wouldn't it be easer just to write our own protocol for ko2 multiplayer and implement it instead of hacking some programs?
by baccardi
Mon Aug 17, 2009 9:24 am
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

ok, i've read all the posts in this topic and noticed that the project is going for several years already. Steve, did i understand right: now you're using winfellow emulator? Could you show what you've already done? Another question, we will be using emulator only for physics, but the graphics part ...
by baccardi
Fri Aug 14, 2009 11:11 am
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

ok, have a look: http://uploading.com/files/Y1PDJ6NY/kickoff2.rar.html
it's written with microsoft visual c++ 6.0. Do you have any irc channel, or a skype chat or smth?
by baccardi
Thu Aug 13, 2009 9:17 am
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

patgom, have i understood well? you mean i have to create a win32 program with no connections with emulator yet?
by baccardi
Wed Aug 12, 2009 1:06 pm
Forum: Kick Off 1/2
Topic: KO2 PC project
Replies: 222
Views: 11460

Re: KO2 PC project

hello, i'd like to join your project too. I could help with c programming, i don't have much real practice, but i have done some network programming in windows, no previous game development experience, but if i could be helpful with any programming task just let me know because i'm looking for any j...